feat: ledlab
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113
presets/bouncing-ball-preset.js
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113
presets/bouncing-ball-preset.js
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// Bouncing Ball preset for LEDLab
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const BasePreset = require('./base-preset');
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const { createFrame, toIndex } = require('./frame-utils');
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class BouncingBallPreset extends BasePreset {
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constructor(width = 16, height = 16) {
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super(width, height);
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this.position = 0;
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this.velocity = 0;
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this.defaultParameters = {
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speed: 1.0,
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ballSize: 1,
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trailLength: 5,
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color: 'ff8000',
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brightness: 1.0,
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};
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}
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init() {
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super.init();
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this.position = Math.random() * (this.width * this.height - 1);
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this.velocity = this.randomVelocity();
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}
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randomVelocity() {
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const min = 0.15;
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const max = 0.4;
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const sign = Math.random() < 0.5 ? -1 : 1;
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return (min + Math.random() * (max - min)) * sign;
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}
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rebound(sign) {
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this.velocity = this.randomVelocity() * sign;
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}
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mix(a, b, t) {
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return a + (b - a) * t;
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}
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renderFrame() {
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const frame = createFrame(this.width, this.height);
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const speed = this.getParameter('speed') || 1.0;
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const ballSize = this.getParameter('ballSize') || 1;
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const trailLength = this.getParameter('trailLength') || 5;
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const color = this.getParameter('color') || 'ff8000';
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const brightness = this.getParameter('brightness') || 1.0;
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const dt = 0.016; // Assume 60 FPS
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this.position += this.velocity * speed * dt * 60;
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// Handle boundary collisions
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if (this.position < 0) {
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this.position = -this.position;
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this.rebound(1);
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} else if (this.position > this.width * this.height - 1) {
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this.position = (this.width * this.height - 1) - (this.position - (this.width * this.height - 1));
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this.rebound(-1);
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}
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const activeIndex = Math.max(0, Math.min(this.width * this.height - 1, Math.round(this.position)));
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// Render ball and trail
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for (let i = 0; i < frame.length; i++) {
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if (i === activeIndex) {
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// Main ball
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frame[i] = color;
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} else {
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// Trail effect
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const distance = Math.abs(i - this.position);
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if (distance <= trailLength) {
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const intensity = Math.max(0, 1 - distance / trailLength);
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const trailColor = this.hexToRgb(color);
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const r = Math.round(this.mix(0, trailColor.r, intensity * brightness));
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const g = Math.round(this.mix(20, trailColor.g, intensity * brightness));
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const b = Math.round(this.mix(40, trailColor.b, intensity * brightness));
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frame[i] = r.toString(16).padStart(2, '0') +
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g.toString(16).padStart(2, '0') +
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b.toString(16).padStart(2, '0');
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}
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}
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}
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return frame;
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}
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hexToRgb(hex) {
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const r = parseInt(hex.slice(0, 2), 16);
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const g = parseInt(hex.slice(2, 4), 16);
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const b = parseInt(hex.slice(4, 6), 16);
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return { r, g, b };
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}
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getMetadata() {
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return {
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name: 'Bouncing Ball',
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description: 'A ball that bounces around the matrix with a trailing effect',
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parameters: {
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speed: { type: 'range', min: 0.1, max: 3.0, step: 0.1, default: 1.0 },
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ballSize: { type: 'range', min: 1, max: 5, step: 1, default: 1 },
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trailLength: { type: 'range', min: 1, max: 10, step: 1, default: 5 },
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color: { type: 'color', default: 'ff8000' },
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brightness: { type: 'range', min: 0.1, max: 1.0, step: 0.1, default: 1.0 },
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},
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width: this.width,
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height: this.height,
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};
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}
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}
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module.exports = BouncingBallPreset;
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