feat: ledlab
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108
presets/meteor-rain-preset.js
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108
presets/meteor-rain-preset.js
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// Meteor Rain preset for LEDLab
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const BasePreset = require('./base-preset');
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const { createFrame, fadeFrame, frameToPayload, hexToRgb, samplePalette, toIndex, clamp } = require('./frame-utils');
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class MeteorRainPreset extends BasePreset {
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constructor(width = 16, height = 16) {
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super(width, height);
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this.meteors = [];
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this.paletteStops = [
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{ stop: 0.0, color: hexToRgb('0a0126') },
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{ stop: 0.3, color: hexToRgb('123d8b') },
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{ stop: 0.7, color: hexToRgb('21c7d9') },
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{ stop: 1.0, color: hexToRgb('f7ffff') },
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];
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this.defaultParameters = {
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meteorCount: 12,
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minSpeed: 4,
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maxSpeed: 10,
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trailDecay: 0.76,
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};
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}
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init() {
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super.init();
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this.meteors = this.createMeteors(this.getParameter('meteorCount') || 12, this.width, this.height);
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}
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createMeteors(count, matrixWidth, matrixHeight) {
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const meteorList = [];
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for (let index = 0; index < count; ++index) {
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meteorList.push(this.spawnMeteor(matrixWidth, matrixHeight));
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}
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return meteorList;
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}
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spawnMeteor(matrixWidth, matrixHeight) {
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const angle = (Math.PI / 4) * (0.6 + Math.random() * 0.8);
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const speed = (this.getParameter('minSpeed') || 4) + Math.random() * ((this.getParameter('maxSpeed') || 10) - (this.getParameter('minSpeed') || 4));
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return {
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x: Math.random() * matrixWidth,
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y: -Math.random() * matrixHeight,
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vx: Math.cos(angle) * speed,
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vy: Math.sin(angle) * speed,
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};
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}
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drawMeteor(meteor) {
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const col = Math.round(meteor.x);
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const row = Math.round(meteor.y);
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if (col < 0 || col >= this.width || row < 0 || row >= this.height) {
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return;
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}
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const energy = clamp(1.2 - Math.random() * 0.2, 0, 1);
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this.frame[toIndex(col, row, this.width)] = samplePalette(this.paletteStops, energy);
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}
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updateMeteors(deltaSeconds) {
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this.meteors.forEach((meteor, index) => {
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meteor.x += meteor.vx * deltaSeconds;
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meteor.y += meteor.vy * deltaSeconds;
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this.drawMeteor(meteor);
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if (meteor.x > this.width + 1 || meteor.y > this.height + 1) {
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this.meteors[index] = this.spawnMeteor(this.width, this.height);
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}
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});
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}
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renderFrame() {
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this.frame = createFrame(this.width, this.height);
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const trailDecay = this.getParameter('trailDecay') || 0.76;
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const meteorCount = this.getParameter('meteorCount') || 12;
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fadeFrame(this.frame, trailDecay);
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// Update meteor count if it changed
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while (this.meteors.length < meteorCount) {
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this.meteors.push(this.spawnMeteor(this.width, this.height));
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}
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while (this.meteors.length > meteorCount) {
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this.meteors.pop();
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}
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this.updateMeteors(0.016); // Assume 60 FPS
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return this.frame;
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}
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getMetadata() {
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return {
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name: 'Meteor Rain',
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description: 'Falling meteors with trailing effects',
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parameters: {
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meteorCount: { type: 'range', min: 5, max: 20, step: 1, default: 12 },
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minSpeed: { type: 'range', min: 2, max: 8, step: 1, default: 4 },
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maxSpeed: { type: 'range', min: 6, max: 15, step: 1, default: 10 },
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trailDecay: { type: 'range', min: 0.6, max: 0.9, step: 0.02, default: 0.76 },
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},
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width: this.width,
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height: this.height,
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};
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}
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}
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module.exports = MeteorRainPreset;
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