Files
spore-ledlab/presets/bouncing-ball-preset.js
2025-10-11 17:46:32 +02:00

114 lines
3.4 KiB
JavaScript

// Bouncing Ball preset for LEDLab
const BasePreset = require('./base-preset');
const { createFrame, toIndex } = require('./frame-utils');
class BouncingBallPreset extends BasePreset {
constructor(width = 16, height = 16) {
super(width, height);
this.position = 0;
this.velocity = 0;
this.defaultParameters = {
speed: 1.0,
ballSize: 1,
trailLength: 5,
color: 'ff8000',
brightness: 1.0,
};
}
init() {
super.init();
this.position = Math.random() * (this.width * this.height - 1);
this.velocity = this.randomVelocity();
}
randomVelocity() {
const min = 0.15;
const max = 0.4;
const sign = Math.random() < 0.5 ? -1 : 1;
return (min + Math.random() * (max - min)) * sign;
}
rebound(sign) {
this.velocity = this.randomVelocity() * sign;
}
mix(a, b, t) {
return a + (b - a) * t;
}
renderFrame() {
const frame = createFrame(this.width, this.height);
const speed = this.getParameter('speed') || 1.0;
const ballSize = this.getParameter('ballSize') || 1;
const trailLength = this.getParameter('trailLength') || 5;
const color = this.getParameter('color') || 'ff8000';
const brightness = this.getParameter('brightness') || 1.0;
const dt = 0.016; // Assume 60 FPS
this.position += this.velocity * speed * dt * 60;
// Handle boundary collisions
if (this.position < 0) {
this.position = -this.position;
this.rebound(1);
} else if (this.position > this.width * this.height - 1) {
this.position = (this.width * this.height - 1) - (this.position - (this.width * this.height - 1));
this.rebound(-1);
}
const activeIndex = Math.max(0, Math.min(this.width * this.height - 1, Math.round(this.position)));
// Render ball and trail
for (let i = 0; i < frame.length; i++) {
if (i === activeIndex) {
// Main ball
frame[i] = color;
} else {
// Trail effect
const distance = Math.abs(i - this.position);
if (distance <= trailLength) {
const intensity = Math.max(0, 1 - distance / trailLength);
const trailColor = this.hexToRgb(color);
const r = Math.round(this.mix(0, trailColor.r, intensity * brightness));
const g = Math.round(this.mix(20, trailColor.g, intensity * brightness));
const b = Math.round(this.mix(40, trailColor.b, intensity * brightness));
frame[i] = r.toString(16).padStart(2, '0') +
g.toString(16).padStart(2, '0') +
b.toString(16).padStart(2, '0');
}
}
}
return frame;
}
hexToRgb(hex) {
const r = parseInt(hex.slice(0, 2), 16);
const g = parseInt(hex.slice(2, 4), 16);
const b = parseInt(hex.slice(4, 6), 16);
return { r, g, b };
}
getMetadata() {
return {
name: 'Bouncing Ball',
description: 'A ball that bounces around the matrix with a trailing effect',
parameters: {
speed: { type: 'range', min: 0.1, max: 3.0, step: 0.1, default: 1.0 },
ballSize: { type: 'range', min: 1, max: 5, step: 1, default: 1 },
trailLength: { type: 'range', min: 1, max: 10, step: 1, default: 5 },
color: { type: 'color', default: 'ff8000' },
brightness: { type: 'range', min: 0.1, max: 1.0, step: 0.1, default: 1.0 },
},
width: this.width,
height: this.height,
};
}
}
module.exports = BouncingBallPreset;