refactor: reorganize project structure with modern C++ namespace organization
- Restructure include/ and src/ directories with logical grouping - Move core components to spore/core/ (NodeContext, NetworkManager, TaskManager, ClusterManager, ApiServer) - Move services to spore/services/ (NodeService, NetworkService, ClusterService, TaskService) - Move types to spore/types/ (NodeInfo, ApiTypes, Config) - Move internal components to spore/internal/ (Globals) - Update all #include statements to use new namespace paths - Update platformio.ini build filters for all environments - Update all example files to use new include paths - Maintain backward compatibility for public API - Improve code organization, maintainability, and scalability This reorganization follows modern C++ project structure patterns and provides clear separation between public API, internal implementation, and utilities. All examples compile successfully with the new structure.
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include/spore/core/ApiServer.h
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48
include/spore/core/ApiServer.h
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#pragma once
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#include <Arduino.h>
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#include <ArduinoJson.h>
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#include <ESPAsyncWebServer.h>
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#include <Updater.h>
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#include <functional>
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#include <vector>
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#include <tuple>
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#include "spore/core/NodeContext.h"
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#include "spore/types/NodeInfo.h"
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#include "spore/core/TaskManager.h"
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#include "spore/types/ApiTypes.h"
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class Service; // Forward declaration
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class ApiServer {
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public:
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ApiServer(NodeContext& ctx, TaskManager& taskMgr, uint16_t port = 80);
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void begin();
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void addService(Service& service);
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void addEndpoint(const String& uri, int method, std::function<void(AsyncWebServerRequest*)> requestHandler);
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void addEndpoint(const String& uri, int method, std::function<void(AsyncWebServerRequest*)> requestHandler,
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std::function<void(AsyncWebServerRequest*, const String&, size_t, uint8_t*, size_t, bool)> uploadHandler);
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void addEndpoint(const String& uri, int method, std::function<void(AsyncWebServerRequest*)> requestHandler,
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const std::vector<ParamSpec>& params);
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void addEndpoint(const String& uri, int method, std::function<void(AsyncWebServerRequest*)> requestHandler,
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std::function<void(AsyncWebServerRequest*, const String&, size_t, uint8_t*, size_t, bool)> uploadHandler,
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const std::vector<ParamSpec>& params);
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static const char* methodToStr(int method);
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// Access to endpoints for endpoints endpoint
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const std::vector<EndpointInfo>& getEndpoints() const { return endpoints; }
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private:
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AsyncWebServer server;
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NodeContext& ctx;
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TaskManager& taskManager;
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std::vector<std::reference_wrapper<Service>> services;
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std::vector<EndpointInfo> endpoints; // Single source of truth for endpoints
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// Internal helpers
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void registerEndpoint(const String& uri, int method,
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const std::vector<ParamSpec>& params,
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const String& serviceName);
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};
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