refactor: reorganize project structure with modern C++ namespace organization

- Restructure include/ and src/ directories with logical grouping
- Move core components to spore/core/ (NodeContext, NetworkManager, TaskManager, ClusterManager, ApiServer)
- Move services to spore/services/ (NodeService, NetworkService, ClusterService, TaskService)
- Move types to spore/types/ (NodeInfo, ApiTypes, Config)
- Move internal components to spore/internal/ (Globals)
- Update all #include statements to use new namespace paths
- Update platformio.ini build filters for all environments
- Update all example files to use new include paths
- Maintain backward compatibility for public API
- Improve code organization, maintainability, and scalability

This reorganization follows modern C++ project structure patterns and provides
clear separation between public API, internal implementation, and utilities.
All examples compile successfully with the new structure.
This commit is contained in:
2025-09-13 21:30:07 +02:00
parent bf17684dc6
commit 554c6ff38d
38 changed files with 78 additions and 72 deletions

View File

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#pragma once
#include <WiFiUdp.h>
#include <map>
#include "spore/types/NodeInfo.h"
#include <functional>
#include <string>
#include <initializer_list>
#include "spore/types/Config.h"
#include "spore/types/ApiTypes.h"
class NodeContext {
public:
NodeContext();
NodeContext(std::initializer_list<std::pair<String, String>> initialLabels);
~NodeContext();
WiFiUDP* udp;
String hostname;
IPAddress localIP;
NodeInfo self;
std::map<String, NodeInfo>* memberList;
Config config;
using EventCallback = std::function<void(void*)>;
std::map<std::string, std::vector<EventCallback>> eventRegistry;
void on(const std::string& event, EventCallback cb);
void fire(const std::string& event, void* data);
};