refactor: reorganize project structure with modern C++ namespace organization
- Restructure include/ and src/ directories with logical grouping - Move core components to spore/core/ (NodeContext, NetworkManager, TaskManager, ClusterManager, ApiServer) - Move services to spore/services/ (NodeService, NetworkService, ClusterService, TaskService) - Move types to spore/types/ (NodeInfo, ApiTypes, Config) - Move internal components to spore/internal/ (Globals) - Update all #include statements to use new namespace paths - Update platformio.ini build filters for all environments - Update all example files to use new include paths - Maintain backward compatibility for public API - Improve code organization, maintainability, and scalability This reorganization follows modern C++ project structure patterns and provides clear separation between public API, internal implementation, and utilities. All examples compile successfully with the new structure.
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include/spore/core/NodeContext.h
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29
include/spore/core/NodeContext.h
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#pragma once
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#include <WiFiUdp.h>
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#include <map>
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#include "spore/types/NodeInfo.h"
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#include <functional>
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#include <string>
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#include <initializer_list>
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#include "spore/types/Config.h"
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#include "spore/types/ApiTypes.h"
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class NodeContext {
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public:
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NodeContext();
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NodeContext(std::initializer_list<std::pair<String, String>> initialLabels);
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~NodeContext();
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WiFiUDP* udp;
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String hostname;
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IPAddress localIP;
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NodeInfo self;
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std::map<String, NodeInfo>* memberList;
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Config config;
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using EventCallback = std::function<void(void*)>;
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std::map<std::string, std::vector<EventCallback>> eventRegistry;
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void on(const std::string& event, EventCallback cb);
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void fire(const std::string& event, void* data);
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};
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