refactor: reorganize project structure with modern C++ namespace organization

- Restructure include/ and src/ directories with logical grouping
- Move core components to spore/core/ (NodeContext, NetworkManager, TaskManager, ClusterManager, ApiServer)
- Move services to spore/services/ (NodeService, NetworkService, ClusterService, TaskService)
- Move types to spore/types/ (NodeInfo, ApiTypes, Config)
- Move internal components to spore/internal/ (Globals)
- Update all #include statements to use new namespace paths
- Update platformio.ini build filters for all environments
- Update all example files to use new include paths
- Maintain backward compatibility for public API
- Improve code organization, maintainability, and scalability

This reorganization follows modern C++ project structure patterns and provides
clear separation between public API, internal implementation, and utilities.
All examples compile successfully with the new structure.
This commit is contained in:
2025-09-13 21:30:07 +02:00
parent bf17684dc6
commit 554c6ff38d
38 changed files with 78 additions and 72 deletions

View File

@@ -0,0 +1,22 @@
#pragma once
#include "spore/Service.h"
#include "spore/core/NetworkManager.h"
#include "spore/core/NodeContext.h"
class NetworkService : public Service {
public:
NetworkService(NetworkManager& networkManager);
void registerEndpoints(ApiServer& api) override;
const char* getName() const override { return "Network"; }
private:
NetworkManager& networkManager;
// WiFi scanning endpoints
void handleWifiScanRequest(AsyncWebServerRequest* request);
void handleGetWifiNetworks(AsyncWebServerRequest* request);
// Network status endpoints
void handleNetworkStatus(AsyncWebServerRequest* request);
void handleSetWifiConfig(AsyncWebServerRequest* request);
};