#include "NodeInfo.h" const char* statusToStr(NodeInfo::Status status) { switch (status) { case NodeInfo::ACTIVE: return "active"; case NodeInfo::INACTIVE: return "inactive"; case NodeInfo::DEAD: return "dead"; default: return "unknown"; } } void updateNodeStatus(NodeInfo &node, unsigned long now, unsigned long inactive_threshold, unsigned long dead_threshold) { unsigned long diff = now - node.lastSeen; if (diff < inactive_threshold) { node.status = NodeInfo::ACTIVE; } else if (diff < dead_threshold) { node.status = NodeInfo::DEAD; } else { node.status = NodeInfo::DEAD; } } void updateNodeStatus(NodeInfo &node, unsigned long now) { // Legacy implementation using hardcoded values updateNodeStatus(node, now, NODE_INACTIVE_THRESHOLD, NODE_DEAD_THRESHOLD); }