480 lines
12 KiB
C++
480 lines
12 KiB
C++
/**
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* Original NeoPattern code by Bill Earl
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* https://learn.adafruit.com/multi-tasking-the-arduino-part-3/overview
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*
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* Custom modifications by 0x1d:
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* - default OnComplete callback that sets pattern to reverse
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* - separate animation update from timer; Update now updates directly, UpdateScheduled uses timer
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*/
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#ifndef __NeoPattern_INCLUDED__
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#define __NeoPattern_INCLUDED__
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#include <Adafruit_NeoPixel.h>
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using namespace std;
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// Pattern types supported:
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enum pattern
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{
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NONE = 0,
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RAINBOW_CYCLE = 1,
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THEATER_CHASE = 2,
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COLOR_WIPE = 3,
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SCANNER = 4,
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FADE = 5,
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FIRE = 6
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};
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// Pattern directions supported:
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enum direction
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{
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FORWARD,
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REVERSE
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};
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// NeoPattern Class - derived from the Adafruit_NeoPixel class
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class NeoPattern : public Adafruit_NeoPixel
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{
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public:
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// Member Variables:
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pattern ActivePattern = RAINBOW_CYCLE; // which pattern is running
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direction Direction = FORWARD; // direction to run the pattern
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unsigned long Interval = 150; // milliseconds between updates
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unsigned long lastUpdate = 0; // last update of position
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uint32_t Color1 = 0;
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uint32_t Color2 = 0; // What colors are in use
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uint16_t TotalSteps = 32; // total number of steps in the pattern
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uint16_t Index; // current step within the pattern
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uint16_t completed = 0;
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// Callback on completion of pattern
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void (*OnComplete)(int);
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uint8_t *frameBuffer;
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int bufferSize = 0;
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// Constructor - calls base-class constructor to initialize strip
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NeoPattern(uint16_t pixels, uint8_t pin, uint8_t type, void (*callback)(int))
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: Adafruit_NeoPixel(pixels, pin, type)
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{
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frameBuffer = (uint8_t *)malloc(768);
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OnComplete = callback;
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TotalSteps = numPixels();
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begin();
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}
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NeoPattern(uint16_t pixels, uint8_t pin, uint8_t type)
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: Adafruit_NeoPixel(pixels, pin, type)
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{
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frameBuffer = (uint8_t *)malloc(768);
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TotalSteps = numPixels();
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begin();
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}
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~NeoPattern() {
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if (frameBuffer) {
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free(frameBuffer);
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}
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}
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// Implementation starts here (inline)
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void handleStream(uint8_t *data, size_t len)
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{
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//const uint16_t *data16 = (uint16_t *)data;
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bufferSize = len;
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memcpy(frameBuffer, data, len);
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}
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void drawFrameBuffer(int w, uint8_t *frame, int length)
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{
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for (int i = 0; i < length; i++)
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{
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uint8_t r = frame[i];
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uint8_t g = frame[i + 1];
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uint8_t b = frame[i + 2];
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setPixelColor(i, r, g, b);
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}
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}
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void onCompleteDefault(int pixels)
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{
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//Serial.println("onCompleteDefault");
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// FIXME no specific code
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if (ActivePattern == THEATER_CHASE)
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{
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return;
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}
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Reverse();
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//Serial.println("pattern completed");
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}
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// Update the pattern
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void Update()
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{
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switch (ActivePattern)
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{
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case RAINBOW_CYCLE:
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RainbowCycleUpdate();
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break;
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case THEATER_CHASE:
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TheaterChaseUpdate();
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break;
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case COLOR_WIPE:
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ColorWipeUpdate();
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break;
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case SCANNER:
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ScannerUpdate();
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break;
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case FADE:
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FadeUpdate();
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break;
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case FIRE:
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Fire(50, 120);
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break;
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case NONE:
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// For NONE pattern, just maintain current state
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break;
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default:
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if (bufferSize > 0)
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{
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drawFrameBuffer(TotalSteps, frameBuffer, bufferSize);
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}
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break;
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}
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}
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void UpdateScheduled()
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{
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if ((millis() - lastUpdate) > Interval) // time to update
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{
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lastUpdate = millis();
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Update();
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}
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}
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// Increment the Index and reset at the end
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void Increment()
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{
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completed = 0;
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if (Direction == FORWARD)
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{
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Index++;
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if (Index >= TotalSteps)
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{
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Index = 0;
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completed = 1;
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if (OnComplete != NULL)
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{
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OnComplete(numPixels()); // call the comlpetion callback
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}
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else
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{
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onCompleteDefault(numPixels());
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}
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}
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}
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else // Direction == REVERSE
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{
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--Index;
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if (Index <= 0)
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{
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Index = TotalSteps - 1;
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completed = 1;
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if (OnComplete != NULL)
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{
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OnComplete(numPixels()); // call the comlpetion callback
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}
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else
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{
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onCompleteDefault(numPixels());
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}
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}
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}
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}
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// Reverse pattern direction
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void Reverse()
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{
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if (Direction == FORWARD)
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{
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Direction = REVERSE;
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Index = TotalSteps - 1;
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}
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else
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{
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Direction = FORWARD;
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Index = 0;
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}
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}
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// Initialize for a RainbowCycle
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void RainbowCycle(uint8_t interval, direction dir = FORWARD)
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{
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ActivePattern = RAINBOW_CYCLE;
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Interval = interval;
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TotalSteps = 255;
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Index = 0;
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Direction = dir;
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}
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// Update the Rainbow Cycle Pattern
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void RainbowCycleUpdate()
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{
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for (int i = 0; i < numPixels(); i++)
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{
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setPixelColor(i, Wheel(((i * 256 / numPixels()) + Index) & 255));
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}
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show();
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Increment();
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}
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// Initialize for a Theater Chase
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void TheaterChase(uint32_t color1, uint32_t color2, uint16_t interval, direction dir = FORWARD)
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{
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ActivePattern = THEATER_CHASE;
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Interval = interval;
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TotalSteps = numPixels();
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Color1 = color1;
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Color2 = color2;
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Index = 0;
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Direction = dir;
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}
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// Update the Theater Chase Pattern
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void TheaterChaseUpdate()
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{
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for (int i = 0; i < numPixels(); i++)
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{
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if ((i + Index) % 3 == 0)
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{
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setPixelColor(i, Color1);
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}
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else
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{
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setPixelColor(i, Color2);
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}
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}
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show();
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Increment();
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}
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// Initialize for a ColorWipe
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void ColorWipe(uint32_t color, uint8_t interval, direction dir = FORWARD)
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{
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ActivePattern = COLOR_WIPE;
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Interval = interval;
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TotalSteps = numPixels();
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Color1 = color;
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Index = 0;
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Direction = dir;
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}
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// Update the Color Wipe Pattern
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void ColorWipeUpdate()
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{
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setPixelColor(Index, Color1);
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show();
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Increment();
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}
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// Initialize for a SCANNNER
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void Scanner(uint32_t color1, uint8_t interval)
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{
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ActivePattern = SCANNER;
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Interval = interval;
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TotalSteps = (numPixels() - 1) * 2;
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Color1 = color1;
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Index = 0;
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}
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// Update the Scanner Pattern
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void ScannerUpdate()
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{
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for (int i = 0; i < numPixels(); i++)
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{
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if (i == Index) // Scan Pixel to the right
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{
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setPixelColor(i, Color1);
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}
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else if (i == TotalSteps - Index) // Scan Pixel to the left
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{
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setPixelColor(i, Color1);
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}
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else // Fading tail
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{
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setPixelColor(i, DimColor(getPixelColor(i)));
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}
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}
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show();
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Increment();
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}
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// Initialize for a Fade
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void Fade(uint32_t color1, uint32_t color2, uint16_t steps, uint8_t interval, direction dir = FORWARD)
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{
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ActivePattern = FADE;
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Interval = interval;
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TotalSteps = steps;
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Color1 = color1;
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Color2 = color2;
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Index = 0;
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Direction = dir;
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}
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// Update the Fade Pattern
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void FadeUpdate()
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{
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// Calculate linear interpolation between Color1 and Color2
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// Optimise order of operations to minimize truncation error
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uint8_t red = ((Red(Color1) * (TotalSteps - Index)) + (Red(Color2) * Index)) / TotalSteps;
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uint8_t green = ((Green(Color1) * (TotalSteps - Index)) + (Green(Color2) * Index)) / TotalSteps;
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uint8_t blue = ((Blue(Color1) * (TotalSteps - Index)) + (Blue(Color2) * Index)) / TotalSteps;
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ColorSet(Color(red, green, blue));
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show();
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Increment();
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}
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// Calculate 50% dimmed version of a color (used by ScannerUpdate)
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uint32_t DimColor(uint32_t color)
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{
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// Shift R, G and B components one bit to the right
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uint32_t dimColor = Color(Red(color) >> 1, Green(color) >> 1, Blue(color) >> 1);
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return dimColor;
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}
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// Set all pixels to a color (synchronously)
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void ColorSet(uint32_t color)
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{
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for (int i = 0; i < numPixels(); i++)
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{
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setPixelColor(i, color);
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}
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show();
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}
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// Returns the Red component of a 32-bit color
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uint8_t Red(uint32_t color)
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{
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return (color >> 16) & 0xFF;
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}
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// Returns the Green component of a 32-bit color
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uint8_t Green(uint32_t color)
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{
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return (color >> 8) & 0xFF;
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}
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// Returns the Blue component of a 32-bit color
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uint8_t Blue(uint32_t color)
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{
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return color & 0xFF;
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}
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// Input a value 0 to 255 to get a color value.
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// The colours are a transition r - g - b - back to r.
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uint32_t Wheel(uint8_t WheelPos)
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{
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//if(WheelPos == 0) return Color(0,0,0);
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WheelPos = 255 - WheelPos;
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if (WheelPos < 85)
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{
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return Color(255 - WheelPos * 3, 0, WheelPos * 3);
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}
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else if (WheelPos < 170)
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{
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WheelPos -= 85;
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return Color(0, WheelPos * 3, 255 - WheelPos * 3);
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}
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else
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{
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WheelPos -= 170;
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return Color(WheelPos * 3, 255 - WheelPos * 3, 0);
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}
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}
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/**
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* Effects from https://www.tweaking4all.com/hardware/arduino/adruino-led-strip-effects/
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*/
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void Fire(int Cooling, int Sparking)
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{
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uint8_t heat[numPixels()];
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int cooldown;
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// Step 1. Cool down every cell a little
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for (int i = 0; i < numPixels(); i++)
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{
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cooldown = random(0, ((Cooling * 10) / numPixels()) + 2);
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if (cooldown > heat[i])
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{
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heat[i] = 0;
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}
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else
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{
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heat[i] = heat[i] - cooldown;
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}
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}
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// Step 2. Heat from each cell drifts 'up' and diffuses a little
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for (int k = numPixels() - 1; k >= 2; k--)
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{
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heat[k] = (heat[k - 1] + heat[k - 2] + heat[k - 2]) / 3;
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}
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// Step 3. Randomly ignite new 'sparks' near the bottom
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if (random(255) < Sparking)
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{
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int y = random(7);
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heat[y] = heat[y] + random(160, 255);
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//heat[y] = random(160,255);
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}
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// Step 4. Convert heat to LED colors
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for (int j = 0; j < numPixels(); j++)
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{
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setPixelHeatColor(j, heat[j]);
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}
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showStrip();
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}
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void setPixelHeatColor(int Pixel, uint8_t temperature)
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{
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// Scale 'heat' down from 0-255 to 0-191
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uint8_t t192 = round((temperature / 255.0) * 191);
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// calculate ramp up from
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uint8_t heatramp = t192 & 0x3F; // 0..63
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heatramp <<= 2; // scale up to 0..252
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// figure out which third of the spectrum we're in:
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if (t192 > 0x80)
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{ // hottest
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setPixel(Pixel, 255, 255, heatramp);
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}
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else if (t192 > 0x40)
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{ // middle
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setPixel(Pixel, 255, heatramp, 0);
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}
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else
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{ // coolest
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setPixel(Pixel, heatramp, 0, 0);
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}
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}
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void setPixel(int Pixel, uint8_t red, uint8_t green, uint8_t blue)
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{
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setPixelColor(Pixel, Color(red, green, blue));
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}
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void showStrip()
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{
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show();
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}
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};
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#endif
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