- Restructure include/ and src/ directories with logical grouping - Move core components to spore/core/ (NodeContext, NetworkManager, TaskManager, ClusterManager, ApiServer) - Move services to spore/services/ (NodeService, NetworkService, ClusterService, TaskService) - Move types to spore/types/ (NodeInfo, ApiTypes, Config) - Move internal components to spore/internal/ (Globals) - Update all #include statements to use new namespace paths - Update platformio.ini build filters for all environments - Update all example files to use new include paths - Maintain backward compatibility for public API - Improve code organization, maintainability, and scalability This reorganization follows modern C++ project structure patterns and provides clear separation between public API, internal implementation, and utilities. All examples compile successfully with the new structure.
35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
#pragma once
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#include "spore/Service.h"
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#include "spore/core/TaskManager.h"
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#include "NeoPattern.cpp"
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#include <map>
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#include <vector>
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class NeoPatternService : public Service {
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public:
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NeoPatternService(TaskManager& taskMgr, uint16_t numPixels, uint8_t pin, uint8_t type);
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void registerEndpoints(ApiServer& api) override;
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const char* getName() const override { return "NeoPattern"; }
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void setBrightness(uint8_t b);
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void setPatternByName(const String& name);
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private:
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void registerTasks();
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void registerPatterns();
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std::vector<String> patternNamesVector();
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String currentPatternName();
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void update();
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// Handlers
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void handleStatusRequest(AsyncWebServerRequest* request);
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void handlePatternsRequest(AsyncWebServerRequest* request);
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void handleControlRequest(AsyncWebServerRequest* request);
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TaskManager& taskManager;
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NeoPattern pixels;
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unsigned long updateIntervalMs;
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uint8_t brightness;
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std::map<String, std::function<void()>> patternSetters;
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};
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