- Restructure include/ and src/ directories with logical grouping - Move core components to spore/core/ (NodeContext, NetworkManager, TaskManager, ClusterManager, ApiServer) - Move services to spore/services/ (NodeService, NetworkService, ClusterService, TaskService) - Move types to spore/types/ (NodeInfo, ApiTypes, Config) - Move internal components to spore/internal/ (Globals) - Update all #include statements to use new namespace paths - Update platformio.ini build filters for all environments - Update all example files to use new include paths - Maintain backward compatibility for public API - Improve code organization, maintainability, and scalability This reorganization follows modern C++ project structure patterns and provides clear separation between public API, internal implementation, and utilities. All examples compile successfully with the new structure.
45 lines
1.0 KiB
C++
45 lines
1.0 KiB
C++
#include <Arduino.h>
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#include "spore/Spore.h"
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#include "NeoPatternService.h"
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#ifndef LED_STRIP_PIN
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#define LED_STRIP_PIN 2
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#endif
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#ifndef LED_STRIP_LENGTH
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#define LED_STRIP_LENGTH 8
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#endif
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#ifndef LED_STRIP_TYPE
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#define LED_STRIP_TYPE (NEO_GRB + NEO_KHZ800)
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#endif
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// Create Spore instance with custom labels
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Spore spore({
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{"app", "neopattern"},
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{"device", "light"},
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{"pixels", String(LED_STRIP_LENGTH)},
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{"pin", String(LED_STRIP_PIN)}
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});
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// Create custom service
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NeoPatternService* neoPatternService = nullptr;
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void setup() {
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// Initialize the Spore framework
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spore.setup();
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// Create and add custom service
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neoPatternService = new NeoPatternService(spore.getTaskManager(), LED_STRIP_LENGTH, LED_STRIP_PIN, LED_STRIP_TYPE);
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spore.addService(neoPatternService);
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// Start the API server and complete initialization
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spore.begin();
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Serial.println("[Main] NeoPattern service registered and ready!");
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}
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void loop() {
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// Run the Spore framework loop
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spore.loop();
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} |