Files
spore/examples/neopattern/NeoPatternService.h
Patrick Balsiger 554c6ff38d refactor: reorganize project structure with modern C++ namespace organization
- Restructure include/ and src/ directories with logical grouping
- Move core components to spore/core/ (NodeContext, NetworkManager, TaskManager, ClusterManager, ApiServer)
- Move services to spore/services/ (NodeService, NetworkService, ClusterService, TaskService)
- Move types to spore/types/ (NodeInfo, ApiTypes, Config)
- Move internal components to spore/internal/ (Globals)
- Update all #include statements to use new namespace paths
- Update platformio.ini build filters for all environments
- Update all example files to use new include paths
- Maintain backward compatibility for public API
- Improve code organization, maintainability, and scalability

This reorganization follows modern C++ project structure patterns and provides
clear separation between public API, internal implementation, and utilities.
All examples compile successfully with the new structure.
2025-09-13 21:30:07 +02:00

35 lines
1.0 KiB
C++

#pragma once
#include "spore/Service.h"
#include "spore/core/TaskManager.h"
#include "NeoPattern.cpp"
#include <map>
#include <vector>
class NeoPatternService : public Service {
public:
NeoPatternService(TaskManager& taskMgr, uint16_t numPixels, uint8_t pin, uint8_t type);
void registerEndpoints(ApiServer& api) override;
const char* getName() const override { return "NeoPattern"; }
void setBrightness(uint8_t b);
void setPatternByName(const String& name);
private:
void registerTasks();
void registerPatterns();
std::vector<String> patternNamesVector();
String currentPatternName();
void update();
// Handlers
void handleStatusRequest(AsyncWebServerRequest* request);
void handlePatternsRequest(AsyncWebServerRequest* request);
void handleControlRequest(AsyncWebServerRequest* request);
TaskManager& taskManager;
NeoPattern pixels;
unsigned long updateIntervalMs;
uint8_t brightness;
std::map<String, std::function<void()>> patternSetters;
};