Files
spore/test/pixelstream/circuit-pulse.js

167 lines
4.2 KiB
JavaScript

const dgram = require('dgram');
const {
addHexColor,
createFrame,
fadeFrame,
frameToPayload,
hexToRgb,
samplePalette,
toIndex,
} = require('./shared-frame-utils');
const DEFAULT_PORT = 4210;
const DEFAULT_WIDTH = 16;
const DEFAULT_HEIGHT = 16;
const DEFAULT_INTERVAL_MS = 50;
const PATH_FADE = 0.85;
const PULSE_LENGTH = 6;
const paletteStops = [
{ stop: 0.0, color: hexToRgb('020209') },
{ stop: 0.3, color: hexToRgb('023047') },
{ stop: 0.6, color: hexToRgb('115173') },
{ stop: 0.8, color: hexToRgb('1ca78f') },
{ stop: 1.0, color: hexToRgb('94fdf3') },
];
const accentColors = ['14f5ff', 'a7ff4d', 'ffcc3f'];
const host = process.argv[2];
const port = parseInt(process.argv[3] || String(DEFAULT_PORT), 10);
const width = parseInt(process.argv[4] || String(DEFAULT_WIDTH), 10);
const height = parseInt(process.argv[5] || String(DEFAULT_HEIGHT), 10);
const intervalMs = parseInt(process.argv[6] || String(DEFAULT_INTERVAL_MS), 10);
if (!host) {
console.error('Usage: node circuit-pulse.js <device-ip> [port] [width] [height] [interval-ms]');
process.exit(1);
}
if (Number.isNaN(port) || Number.isNaN(width) || Number.isNaN(height) || Number.isNaN(intervalMs)) {
console.error('Invalid numeric argument. Expected integers for port, width, height, and interval-ms.');
process.exit(1);
}
if (width <= 0 || height <= 0) {
console.error('Matrix dimensions must be positive integers.');
process.exit(1);
}
const socket = dgram.createSocket('udp4');
const isBroadcast = host === '255.255.255.255' || host.endsWith('.255');
const frame = createFrame(width, height);
const paths = createPaths(width, height);
const pulses = createPulses(paths.length);
const frameTimeSeconds = intervalMs / 1000;
if (isBroadcast) {
socket.bind(() => {
socket.setBroadcast(true);
});
}
socket.on('error', (error) => {
console.error('Socket error:', error.message);
});
function createPaths(matrixWidth, matrixHeight) {
const horizontalStep = Math.max(2, Math.floor(matrixHeight / 4));
const verticalStep = Math.max(2, Math.floor(matrixWidth / 4));
const generatedPaths = [];
for (let y = 1; y < matrixHeight; y += horizontalStep) {
const path = [];
for (let x = 0; x < matrixWidth; ++x) {
path.push({ x, y });
}
generatedPaths.push(path);
}
for (let x = 2; x < matrixWidth; x += verticalStep) {
const path = [];
for (let y = 0; y < matrixHeight; ++y) {
path.push({ x, y });
}
generatedPaths.push(path);
}
return generatedPaths;
}
function createPulses(count) {
const pulseList = [];
for (let index = 0; index < count; ++index) {
pulseList.push(spawnPulse(index));
}
return pulseList;
}
function spawnPulse(pathIndex) {
const color = accentColors[pathIndex % accentColors.length];
return {
pathIndex,
position: 0,
speed: 3 + Math.random() * 2,
color,
};
}
function updatePulse(pulse, deltaSeconds) {
pulse.position += pulse.speed * deltaSeconds;
const path = paths[pulse.pathIndex];
if (!path || path.length === 0) {
return;
}
if (pulse.position >= path.length + PULSE_LENGTH) {
Object.assign(pulse, spawnPulse(pulse.pathIndex));
pulse.position = 0;
}
}
function renderPulse(pulse) {
const path = paths[pulse.pathIndex];
if (!path) {
return;
}
for (let offset = 0; offset < PULSE_LENGTH; ++offset) {
const index = Math.floor(pulse.position) - offset;
if (index < 0 || index >= path.length) {
continue;
}
const { x, y } = path[index];
const intensity = Math.max(0, 1 - offset / PULSE_LENGTH);
const baseColor = samplePalette(paletteStops, intensity);
frame[toIndex(x, y, width)] = baseColor;
addHexColor(frame, toIndex(x, y, width), pulse.color, intensity * 1.4);
}
}
function generateFrame() {
fadeFrame(frame, PATH_FADE);
pulses.forEach((pulse) => {
updatePulse(pulse, frameTimeSeconds);
renderPulse(pulse);
});
return frameToPayload(frame);
}
function sendFrame() {
const payload = generateFrame();
const message = Buffer.from(payload, 'utf8');
socket.send(message, port, host);
}
setInterval(sendFrame, intervalMs);
console.log(
`Streaming circuit pulse to ${host}:${port} (${width}x${height}, interval=${intervalMs}ms, paths=${paths.length})`
);