Files
spore/include/NodeInfo.h
Patrick Balsiger bf17684dc6 feat: implement Spore framework class as main orchestration layer
- Add Spore class as unified interface for all core framework functionality
- Implement setup() and begin() methods for flexible initialization pattern
- Add service registration with addService() for both raw and smart pointers
- Provide accessor methods for core components (getTaskManager, getContext, etc.)
- Automatically include core services (Node, Network, Cluster, Task)
- Update all examples to use simplified Spore framework approach
- Fix circular dependency issues in include structure
- Remove setHostname and setApiPort configuration methods
- Add comprehensive documentation and usage examples

The Spore class encapsulates all core functionality from the base example
and provides a clean, unified API for the entire framework. Examples now
use just spore.setup() -> add services -> spore.begin() -> spore.loop().
2025-09-13 21:17:54 +02:00

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C++

#pragma once
#include <IPAddress.h>
#include <vector>
#include <tuple>
#include <map>
#include "ApiTypes.h"
struct NodeInfo {
String hostname;
IPAddress ip;
unsigned long lastSeen;
enum Status { ACTIVE, INACTIVE, DEAD } status;
struct Resources {
uint32_t freeHeap = 0;
uint32_t chipId = 0;
String sdkVersion;
uint32_t cpuFreqMHz = 0;
uint32_t flashChipSize = 0;
} resources;
unsigned long latency = 0; // ms since lastSeen
std::vector<EndpointInfo> endpoints; // List of registered endpoints
std::map<String, String> labels; // Arbitrary node labels (key -> value)
};
const char* statusToStr(NodeInfo::Status status);
void updateNodeStatus(NodeInfo &node, unsigned long now, unsigned long inactive_threshold, unsigned long dead_threshold);
void updateNodeStatus(NodeInfo &node, unsigned long now = millis()); // Legacy overload for backward compatibility