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2018-09-03 03:00:51 +02:00
parent b9964e0ac1
commit 0a46bf3429
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#ifndef __NeoPattern_INCLUDED__
#define __NeoPattern_INCLUDED__
#include <Adafruit_NeoPixel.h>
using namespace std;
using namespace std::placeholders;
struct NeoPixelConfig {
int pin;
int length;
int brightness;
int updateInterval;
int defaultColor;
};
/**
* Original NeoPattern code by Bill Earl
* https://learn.adafruit.com/multi-tasking-the-arduino-part-3/overview
*
* Custom modifications by 0x1d:
* - default OnComplete callback that sets pattern to reverse
* - separate animation update from timer; Update now updates directly, UpdateScheduled uses timer
*/
// Pattern types supported:
enum pattern { NONE = 0, RAINBOW_CYCLE = 1, THEATER_CHASE = 2, COLOR_WIPE = 3, SCANNER = 4, FADE = 5 };
// Patern directions supported:
enum direction { FORWARD, REVERSE };
// NeoPattern Class - derived from the Adafruit_NeoPixel class
class NeoPattern : public Adafruit_NeoPixel
{
public:
// Member Variables:
pattern ActivePattern; // which pattern is running
direction Direction; // direction to run the pattern
unsigned long Interval; // milliseconds between updates
unsigned long lastUpdate; // last update of position
uint32_t Color1, Color2; // What colors are in use
uint16_t TotalSteps; // total number of steps in the pattern
uint16_t Index; // current step within the pattern
uint16_t completed = 0;
void (*OnComplete)(int); // Callback on completion of pattern
// Constructor - calls base-class constructor to initialize strip
NeoPattern(uint16_t pixels, uint8_t pin, uint8_t type, void (*callback)(int))
:Adafruit_NeoPixel(pixels, pin, type)
{
OnComplete = callback;
}
NeoPattern(uint16_t pixels, uint8_t pin, uint8_t type)
:Adafruit_NeoPixel(pixels, pin, type)
{
}
void onCompleteDefault(int pixels) {
if(ActivePattern != RAINBOW_CYCLE){
Reverse();
}
Serial.println("pattern completed");
}
// Update the pattern
void Update()
{
switch(ActivePattern)
{
case RAINBOW_CYCLE:
RainbowCycleUpdate();
break;
case THEATER_CHASE:
TheaterChaseUpdate();
break;
case COLOR_WIPE:
ColorWipeUpdate();
break;
case SCANNER:
ScannerUpdate();
break;
case FADE:
FadeUpdate();
break;
default:
break;
}
}
void UpdateScheduled()
{
if((millis() - lastUpdate) > Interval) // time to update
{
lastUpdate = millis();
Update();
}
}
// Increment the Index and reset at the end
void Increment()
{
completed = 0;
if (Direction == FORWARD)
{
Index++;
if (Index >= TotalSteps)
{
Index = 0;
completed = 1;
if (OnComplete != NULL)
{
OnComplete(numPixels()); // call the comlpetion callback
} else {
Reverse();
}
}
}
else // Direction == REVERSE
{
--Index;
if (Index <= 0)
{
Index = TotalSteps-1;
completed = 1;
if (OnComplete != NULL)
{
OnComplete(numPixels()); // call the comlpetion callback
} else {
Reverse();
}
}
}
}
// Reverse pattern direction
void Reverse()
{
if (Direction == FORWARD)
{
Direction = REVERSE;
Index = TotalSteps-1;
}
else
{
Direction = FORWARD;
Index = 0;
}
}
// Initialize for a RainbowCycle
void RainbowCycle(uint8_t interval, direction dir = FORWARD)
{
ActivePattern = RAINBOW_CYCLE;
Interval = interval;
TotalSteps = 255;
Index = 0;
Direction = dir;
}
// Update the Rainbow Cycle Pattern
void RainbowCycleUpdate()
{
for(int i=0; i< numPixels(); i++)
{
setPixelColor(i, Wheel(((i * 256 / numPixels()) + Index) & 255));
}
show();
Increment();
}
// Initialize for a Theater Chase
void TheaterChase(uint32_t color1, uint32_t color2, uint16_t interval, direction dir = FORWARD)
{
ActivePattern = THEATER_CHASE;
Interval = interval;
TotalSteps = numPixels();
Color1 = color1;
Color2 = color2;
Index = 0;
Direction = dir;
}
// Update the Theater Chase Pattern
void TheaterChaseUpdate()
{
for(int i=0; i< numPixels(); i++)
{
if ((i + Index) % 3 == 0)
{
setPixelColor(i, Color1);
}
else
{
setPixelColor(i, Color2);
}
}
show();
Increment();
}
// Initialize for a ColorWipe
void ColorWipe(uint32_t color, uint8_t interval, direction dir = FORWARD)
{
ActivePattern = COLOR_WIPE;
Interval = interval;
TotalSteps = numPixels();
Color1 = color;
Index = 0;
Direction = dir;
}
// Update the Color Wipe Pattern
void ColorWipeUpdate()
{
setPixelColor(Index, Color1);
show();
Increment();
}
// Initialize for a SCANNNER
void Scanner(uint32_t color1, uint8_t interval)
{
ActivePattern = SCANNER;
Interval = interval;
TotalSteps = (numPixels() - 1) * 2;
Color1 = color1;
Index = 0;
}
// Update the Scanner Pattern
void ScannerUpdate()
{
for (int i = 0; i < numPixels(); i++)
{
if (i == Index) // Scan Pixel to the right
{
setPixelColor(i, Color1);
}
else if (i == TotalSteps - Index) // Scan Pixel to the left
{
setPixelColor(i, Color1);
}
else // Fading tail
{
setPixelColor(i, DimColor(getPixelColor(i)));
}
}
show();
Increment();
}
// Initialize for a Fade
void Fade(uint32_t color1, uint32_t color2, uint16_t steps, uint8_t interval, direction dir = FORWARD)
{
ActivePattern = FADE;
Interval = interval;
TotalSteps = steps;
Color1 = color1;
Color2 = color2;
Index = 0;
Direction = dir;
}
// Update the Fade Pattern
void FadeUpdate()
{
// Calculate linear interpolation between Color1 and Color2
// Optimise order of operations to minimize truncation error
uint8_t red = ((Red(Color1) * (TotalSteps - Index)) + (Red(Color2) * Index)) / TotalSteps;
uint8_t green = ((Green(Color1) * (TotalSteps - Index)) + (Green(Color2) * Index)) / TotalSteps;
uint8_t blue = ((Blue(Color1) * (TotalSteps - Index)) + (Blue(Color2) * Index)) / TotalSteps;
ColorSet(Color(red, green, blue));
show();
Increment();
}
// Calculate 50% dimmed version of a color (used by ScannerUpdate)
uint32_t DimColor(uint32_t color)
{
// Shift R, G and B components one bit to the right
uint32_t dimColor = Color(Red(color) >> 1, Green(color) >> 1, Blue(color) >> 1);
return dimColor;
}
// Set all pixels to a color (synchronously)
void ColorSet(uint32_t color)
{
for (int i = 0; i < numPixels(); i++)
{
setPixelColor(i, color);
}
show();
}
// Returns the Red component of a 32-bit color
uint8_t Red(uint32_t color)
{
return (color >> 16) & 0xFF;
}
// Returns the Green component of a 32-bit color
uint8_t Green(uint32_t color)
{
return (color >> 8) & 0xFF;
}
// Returns the Blue component of a 32-bit color
uint8_t Blue(uint32_t color)
{
return color & 0xFF;
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos)
{
if(WheelPos == 0) return Color(0,0,0);
WheelPos = 255 - WheelPos;
if(WheelPos < 85)
{
return Color(255 - WheelPos * 3, 0, WheelPos * 3);
}
else if(WheelPos < 170)
{
WheelPos -= 85;
return Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
else
{
WheelPos -= 170;
return Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}
}
};
#endif

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#ifndef __NEOPATTERN_STATE__
#define __NEOPATTERN_STATE__
#include <ArduinoJson.h>
#include "NeoPattern_api_json.h"
#include "NeoPattern_api_modes.cpp"
#include "utils_print.h"
// TODO move ARRAY_LENGTH to core lib
#define ARRAY_LENGTH(array) sizeof(array)/sizeof(array[0])
struct NeoPatternState {
uint mode;
uint value;
const char* valueStr;
// ------------------------------------------------------------------------------------------
//Check if given object is valid and contains fields: JSON_MODE_NODE, JSON_VALUE
int verifyJsonObject(JsonObject& json){
return json.success()
&& json.containsKey(JSON_MODE_NODE)
&& json.containsKey(JSON_VALUE);
};
JsonObject& toJsonObject() {
StaticJsonBuffer<200> jsonBuffer;
JsonObject& root = jsonBuffer.createObject();
root["mode"] = mode;
root["value"] = value;
return root;
}
String toJsonString(){
StaticJsonBuffer<200> jsonBuffer;
JsonObject& root = jsonBuffer.createObject();
root["mode"] = mode;
root["value"] = value;
String jsonString;
root.printTo(jsonString);
return jsonString;
}
// Map a json object to this struct.
void fromJsonObject(JsonObject& json){
if(!verifyJsonObject(json)){
PRINT_MSG(Serial, "PatternState.fromJsonObject", "cannot parse JSON");
return;
}
mode = atoi(json[JSON_MODE_NODE]);
mode = mode < ARRAY_LENGTH(PIXEL_FNCS) ? mode : 0;
value = json[JSON_VALUE];
valueStr = json[JSON_VALUE];
};
// Parse a json string and map parsed object
void fromJsonString(String& str){
StaticJsonBuffer<200> jsonBuffer;
JsonObject& json = jsonBuffer.parseObject(str);
fromJsonObject(json);
};
};
#endif

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#ifndef __PIXEL_JSON_API__
#define __PIXEL_JSON_API__
/*
modes: PIXELS_OFF = 0, COLOR_WHEEL_MODE = 1, COLOR_MODE = 2, PATTERN_MODE = 3
patterns: NONE = 0, RAINBOW_CYCLE = 1, THEATER_CHASE = 2, COLOR_WIPE = 3, SCANNER = 4, FADE = 5
{
"mode": int,
"value": int || String
}
*/
#define JSON_MODE_NODE "mode"
#define JSON_VALUE "value"
#define JSON_ACTION_NODE "action"
#endif

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#ifndef __NEOPATTERN_API_MODES__
#define __NEOPATTERN_API_MODES__
#include "NeoPattern.cpp"
enum PIXEL_MODE { PIXELS_OFF = 0, COLOR_WHEEL_MODE = 1, COLOR_MODE = 2, PATTERN_MODE = 3};
typedef void (*PIXEL_FP)(NeoPattern*, const char *);
/*
Array of function pointers to be used as lookup table using the int values of PIXEL_MODE.
TODO header file + separate functions instead of lambdas
*/
const PIXEL_FP PIXEL_FNCS[] = {
/*
PIXESL_OFF
Sets all pixels to black.
*/
[](NeoPattern* pixels, const char *color){
pixels->clear();
pixels->ColorSet(0);
},
/*
COLOR_WHEEL_MODE
Input: integer color from 0 to 155
Uses the color wheel to set a color.
If given integer is <= 1, set the color to black.
By using this function, Color1 and Color2 is set on the pixels;
Color1 = new color, Color2 = last color.
*/
[](NeoPattern* pixels, const char *color){
int c1 = atoi(color);
int c2 = pixels->Color1;
pixels->Color1 = c1;
pixels->Color2 = c2;
pixels->ActivePattern = NONE;
if(c1 <= 1) {
pixels->ColorSet(0);
return;
}
pixels->ColorSet(pixels->Wheel(c1));
},
/*
COLOR_MODE
Input: rgb hex color without #
parses the hex string to r,g,b and sets all pixels accordingly
*/
[](NeoPattern* pixels, const char *color){
int r, g, b;
sscanf(color, "%02x%02x%02x", &r, &g, &b);
pixels->ColorSet(pixels->Color(r,g,b));
},
/*
PATTERN_MODE
Input: id of the pattern
Sets the active pattern on the strip.
As every pattern has another API, all fields need to be set before, for example by using COLOR_WHEEL_MODE.
*/
[](NeoPattern* pixels, const char *id){
pattern p = (pattern)atoi(id);
pixels->Interval = 50;
pixels->TotalSteps = pixels->numPixels();
pixels->ActivePattern = p;
}
};
#endif