move plugins to sprocket

This commit is contained in:
2018-08-24 17:42:35 +02:00
parent 426d495fd9
commit 5334d58433
11 changed files with 182 additions and 45 deletions

View File

@@ -7,6 +7,7 @@
#include <Sprocket.h>
#include <MeshNet.h>
#include <base/MeshMessage.h>
#include <base/MeshSprocketConfig.h>
#include <plugins/OtaTcpPlugin.cpp>
#include "config.h"
@@ -16,37 +17,15 @@ using namespace std::placeholders;
class MeshSprocket : public Sprocket {
public:
MeshNet* net;
std::vector<Plugin*> plugins;
MeshSprocket(SprocketConfig cfg, OtaConfig otaCfg) : Sprocket(cfg) {
addPlugin(new OtaTcpPlugin(otaCfg));
}
void addPlugin(Plugin* p){
plugins.reserve(1);
plugins.push_back(p);
}
void setupPlugins(Scheduler* scheduler, Network* network){
for(Plugin* p : plugins){
p->setup(scheduler, network);
}
}
void dispatchMessageToPlugins(MeshMessage msg){
if(msg.type != MeshMessage::NONE){ // baaaa
for(Plugin* p : plugins){
Serial.println("dispatch to plugins");
p->onMessage(msg);
}
}
}
Sprocket* activate(Scheduler* scheduler, Network* network) {
Sprocket::activate(scheduler, network);
net = static_cast<MeshNet*>(network);
net->onReceive(bind(&MeshSprocket::dispatch,this, _1, _2));
// setup plugins
setupPlugins(scheduler, network);
return this;
} using Sprocket::activate;