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basic led code
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84
src/IlluCat.h
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84
src/IlluCat.h
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#ifndef __MESH_APP__
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#define __MESH_APP__
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#include <painlessMesh.h>
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#include <base/MeshSprocket.h>
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#include <MeshNet.h>
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#include "config.h"
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#include "NeoPattern.cpp"
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#include "NeoPatternDto.cpp"
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#include "NeoPattern_api_json.h"
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#include "NeoPattern_api_modes.cpp"
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#include "utils_print.h"
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#include <plugins/WebSO.h>
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#include <plugins/OtaTcpPlugin.cpp>
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#include <plugins/WebServerPlugin.cpp>
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#include <plugins/WebConfigPlugin.cpp>
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using namespace std;
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using namespace std::placeholders;
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class IlluCat : public MeshSprocket {
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public:
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NeoPixelConfig pixelConfig;
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NeoPattern* pixels;
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NeoPatternDto state;
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Task animation;
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AsyncWebServer* server;
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IlluCat(SprocketConfig cfg, OtaConfig otaCfg, WebServerConfig webCfg, NeoPixelConfig pixelCfg) : MeshSprocket(cfg) {
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pixelConfig = pixelCfg;
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pixels = new NeoPattern(pixelCfg.length, pixelCfg.pin, NEO_GRB + NEO_KHZ800);
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server = new AsyncWebServer(80);
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addPlugin(new OtaTcpPlugin(otaCfg));
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addPlugin(new WebServerPlugin(webCfg, server));
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addPlugin(new WebConfigPlugin(server));
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pixels->begin();
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pixels->setBrightness(pixelConfig.brightness);
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animation.set(TASK_MILLISECOND * pixelConfig.updateInterval, TASK_FOREVER, bind(&IlluCat::animate, this));
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addTask(animation);
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scanningAnimation();
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}
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void scanningAnimation() {
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pixels->Scanner(pixels->Wheel(COLOR_NOT_CONNECTED), pixelConfig.updateInterval);
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//pixels->Fade(0, pixels->Color(255,255,255), 4, pixelConfig.updateInterval, FORWARD);
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}
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void defaultAnimation() {
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pixels->RainbowCycle(pixelConfig.updateInterval);
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}
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Sprocket* activate(Scheduler* scheduler, Network* network) {
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// call parent method that enables dispatching and plugins
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MeshSprocket::activate(scheduler, network);
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net->mesh.onNewConnection(bind(&IlluCat::newConnection,this, _1));
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net->mesh.onChangedConnections(bind(&IlluCat::connectionChanged,this));
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// FIXME OnDisable is triggered after last scan, aprx. 10 sec
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net->mesh.stationScan.task.setOnDisable(bind(&IlluCat::defaultAnimation,this));
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return this;
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} using MeshSprocket::activate;
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void animate(){
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pixels->Update();
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}
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void onMessage( uint32_t from, String &msg ) {
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PRINT_MSG(Serial, SPROCKET_TYPE, "msg from %u = %s\n", from, msg.c_str());
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state.fromJsonString(msg);
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PIXEL_FNCS[state.mode](pixels, state.valueStr);
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}
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void newConnection(uint32_t nodeId){
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PRINT_MSG(Serial, SPROCKET_TYPE, "connected to %u", nodeId);
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defaultAnimation();
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}
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void connectionChanged(){
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PRINT_MSG(Serial, SPROCKET_TYPE, "connection changed");
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if(!net->mesh.getNodeList().size()){
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defaultAnimation();
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}
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}
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};
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#endif
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