Files
sprocket-device-illucat/lib/NeoPattern/NeoPattern.cpp
2018-10-03 13:32:23 +02:00

384 lines
9.7 KiB
C++

/**
* Original NeoPattern code by Bill Earl
* https://learn.adafruit.com/multi-tasking-the-arduino-part-3/overview
*
* TODO
* - cleanup the mess
* - fnc table for patterns to replace switch case
*
* Custom modifications by 0x1d:
* - default OnComplete callback that sets pattern to reverse
* - separate animation update from timer; Update now updates directly, UpdateScheduled uses timer
*/
#ifndef __NeoPattern_INCLUDED__
#define __NeoPattern_INCLUDED__
#include <Adafruit_NeoPixel.h>
using namespace std;
using namespace std::placeholders;
// Pattern types supported:
enum pattern
{
NONE = 0,
RAINBOW_CYCLE = 1,
THEATER_CHASE = 2,
COLOR_WIPE = 3,
SCANNER = 4,
FADE = 5
};
// Patern directions supported:
enum direction
{
FORWARD,
REVERSE
};
// NeoPattern Class - derived from the Adafruit_NeoPixel class
class NeoPattern : public Adafruit_NeoPixel
{
public:
// Member Variables:
pattern ActivePattern = RAINBOW_CYCLE; // which pattern is running
direction Direction = FORWARD; // direction to run the pattern
unsigned long Interval = 150; // milliseconds between updates
unsigned long lastUpdate = 0; // last update of position
uint32_t Color1 = 0;
uint32_t Color2 = 0; // What colors are in use
uint16_t TotalSteps = 32; // total number of steps in the pattern
uint16_t Index; // current step within the pattern
uint16_t completed = 0;
// FIXME return current NeoPatternState
void (*OnComplete)(int); // Callback on completion of pattern
uint8_t *frameBuffer;
int bufferSize = 0;
// Constructor - calls base-class constructor to initialize strip
NeoPattern(uint16_t pixels, uint8_t pin, uint8_t type, void (*callback)(int))
: Adafruit_NeoPixel(pixels, pin, type)
{
frameBuffer = (uint8_t*)malloc(768);
OnComplete = callback;
TotalSteps = numPixels();
}
NeoPattern(uint16_t pixels, uint8_t pin, uint8_t type)
: Adafruit_NeoPixel(pixels, pin, type)
{
frameBuffer = (uint8_t*)malloc(768);
TotalSteps = numPixels();
}
void handleStream(uint8_t *data, size_t len)
{
//const uint16_t *data16 = (uint16_t *)data;
bufferSize = len;
memcpy(frameBuffer, data, len);
}
void drawFrameBuffer(int w, uint8_t *frame, int length){
for (int i = 0; i < length; i++){
uint8_t r = frame[i];
uint8_t g = frame[++i];
uint8_t b = frame[++i];
setPixelColor(i, r ,g, b);
}
}
void onCompleteDefault(int pixels)
{
//Serial.println("onCompleteDefault");
// FIXME no specific code
if (ActivePattern == THEATER_CHASE)
{
return;
}
Reverse();
//Serial.println("pattern completed");
}
// Update the pattern
void Update()
{
switch (ActivePattern)
{
case RAINBOW_CYCLE:
RainbowCycleUpdate();
break;
case THEATER_CHASE:
TheaterChaseUpdate();
break;
case COLOR_WIPE:
ColorWipeUpdate();
break;
case SCANNER:
ScannerUpdate();
break;
case FADE:
FadeUpdate();
break;
default:
if(bufferSize > 0){
drawFrameBuffer(TotalSteps, frameBuffer, bufferSize);
}
break;
}
}
void UpdateScheduled()
{
if ((millis() - lastUpdate) > Interval) // time to update
{
lastUpdate = millis();
Update();
}
}
// Increment the Index and reset at the end
void Increment()
{
completed = 0;
if (Direction == FORWARD)
{
Index++;
if (Index >= TotalSteps)
{
Index = 0;
completed = 1;
if (OnComplete != NULL)
{
OnComplete(numPixels()); // call the comlpetion callback
}
else
{
onCompleteDefault(numPixels());
}
}
}
else // Direction == REVERSE
{
--Index;
if (Index <= 0)
{
Index = TotalSteps - 1;
completed = 1;
if (OnComplete != NULL)
{
OnComplete(numPixels()); // call the comlpetion callback
}
else
{
onCompleteDefault(numPixels());
}
}
}
}
// Reverse pattern direction
void Reverse()
{
if (Direction == FORWARD)
{
Direction = REVERSE;
Index = TotalSteps - 1;
}
else
{
Direction = FORWARD;
Index = 0;
}
}
// Initialize for a RainbowCycle
void RainbowCycle(uint8_t interval, direction dir = FORWARD)
{
ActivePattern = RAINBOW_CYCLE;
Interval = interval;
TotalSteps = 255;
Index = 0;
Direction = dir;
}
// Update the Rainbow Cycle Pattern
void RainbowCycleUpdate()
{
for (int i = 0; i < numPixels(); i++)
{
setPixelColor(i, Wheel(((i * 256 / numPixels()) + Index) & 255));
}
show();
Increment();
}
// Initialize for a Theater Chase
void TheaterChase(uint32_t color1, uint32_t color2, uint16_t interval, direction dir = FORWARD)
{
ActivePattern = THEATER_CHASE;
Interval = interval;
TotalSteps = numPixels();
Color1 = color1;
Color2 = color2;
Index = 0;
Direction = dir;
}
// Update the Theater Chase Pattern
void TheaterChaseUpdate()
{
for (int i = 0; i < numPixels(); i++)
{
if ((i + Index) % 3 == 0)
{
setPixelColor(i, Color1);
}
else
{
setPixelColor(i, Color2);
}
}
show();
Increment();
}
// Initialize for a ColorWipe
void ColorWipe(uint32_t color, uint8_t interval, direction dir = FORWARD)
{
ActivePattern = COLOR_WIPE;
Interval = interval;
TotalSteps = numPixels();
Color1 = color;
Index = 0;
Direction = dir;
}
// Update the Color Wipe Pattern
void ColorWipeUpdate()
{
setPixelColor(Index, Color1);
show();
Increment();
}
// Initialize for a SCANNNER
void Scanner(uint32_t color1, uint8_t interval)
{
ActivePattern = SCANNER;
Interval = interval;
TotalSteps = (numPixels() - 1) * 2;
Color1 = color1;
Index = 0;
}
// Update the Scanner Pattern
void ScannerUpdate()
{
for (int i = 0; i < numPixels(); i++)
{
if (i == Index) // Scan Pixel to the right
{
setPixelColor(i, Color1);
}
else if (i == TotalSteps - Index) // Scan Pixel to the left
{
setPixelColor(i, Color1);
}
else // Fading tail
{
setPixelColor(i, DimColor(getPixelColor(i)));
}
}
show();
Increment();
}
// Initialize for a Fade
void Fade(uint32_t color1, uint32_t color2, uint16_t steps, uint8_t interval, direction dir = FORWARD)
{
ActivePattern = FADE;
Interval = interval;
TotalSteps = steps;
Color1 = color1;
Color2 = color2;
Index = 0;
Direction = dir;
}
// Update the Fade Pattern
void FadeUpdate()
{
// Calculate linear interpolation between Color1 and Color2
// Optimise order of operations to minimize truncation error
uint8_t red = ((Red(Color1) * (TotalSteps - Index)) + (Red(Color2) * Index)) / TotalSteps;
uint8_t green = ((Green(Color1) * (TotalSteps - Index)) + (Green(Color2) * Index)) / TotalSteps;
uint8_t blue = ((Blue(Color1) * (TotalSteps - Index)) + (Blue(Color2) * Index)) / TotalSteps;
ColorSet(Color(red, green, blue));
show();
Increment();
}
// Calculate 50% dimmed version of a color (used by ScannerUpdate)
uint32_t DimColor(uint32_t color)
{
// Shift R, G and B components one bit to the right
uint32_t dimColor = Color(Red(color) >> 1, Green(color) >> 1, Blue(color) >> 1);
return dimColor;
}
// Set all pixels to a color (synchronously)
void ColorSet(uint32_t color)
{
for (int i = 0; i < numPixels(); i++)
{
setPixelColor(i, color);
}
show();
}
// Returns the Red component of a 32-bit color
uint8_t Red(uint32_t color)
{
return (color >> 16) & 0xFF;
}
// Returns the Green component of a 32-bit color
uint8_t Green(uint32_t color)
{
return (color >> 8) & 0xFF;
}
// Returns the Blue component of a 32-bit color
uint8_t Blue(uint32_t color)
{
return color & 0xFF;
}
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos)
{
//if(WheelPos == 0) return Color(0,0,0);
WheelPos = 255 - WheelPos;
if (WheelPos < 85)
{
return Color(255 - WheelPos * 3, 0, WheelPos * 3);
}
else if (WheelPos < 170)
{
WheelPos -= 85;
return Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
else
{
WheelPos -= 170;
return Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}
}
};
#endif