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335 lines
8.7 KiB
C++
335 lines
8.7 KiB
C++
#ifndef __NeoPattern_INCLUDED__
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#define __NeoPattern_INCLUDED__
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#include <Adafruit_NeoPixel.h>
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using namespace std;
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using namespace std::placeholders;
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/**
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* Original NeoPattern code by Bill Earl
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* https://learn.adafruit.com/multi-tasking-the-arduino-part-3/overview
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*
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* Custom modifications by 0x1d:
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* - default OnComplete callback that sets pattern to reverse
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* - separate animation update from timer; Update now updates directly, UpdateScheduled uses timer
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*/
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// Pattern types supported:
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enum pattern { NONE = 0, RAINBOW_CYCLE = 1, THEATER_CHASE = 2, COLOR_WIPE = 3, SCANNER = 4, FADE = 5 };
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// Patern directions supported:
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enum direction { FORWARD, REVERSE };
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// NeoPattern Class - derived from the Adafruit_NeoPixel class
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class NeoPattern : public Adafruit_NeoPixel
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{
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public:
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// Member Variables:
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pattern ActivePattern; // which pattern is running
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direction Direction; // direction to run the pattern
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unsigned long Interval; // milliseconds between updates
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unsigned long lastUpdate; // last update of position
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uint32_t Color1, Color2; // What colors are in use
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uint16_t TotalSteps; // total number of steps in the pattern
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uint16_t Index; // current step within the pattern
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uint16_t completed = 0;
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void (*OnComplete)(int); // Callback on completion of pattern
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// Constructor - calls base-class constructor to initialize strip
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NeoPattern(uint16_t pixels, uint8_t pin, uint8_t type, void (*callback)(int))
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:Adafruit_NeoPixel(pixels, pin, type)
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{
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OnComplete = callback;
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}
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NeoPattern(uint16_t pixels, uint8_t pin, uint8_t type)
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:Adafruit_NeoPixel(pixels, pin, type)
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{
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}
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void onCompleteDefault(int pixels) {
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if(ActivePattern != RAINBOW_CYCLE){
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Reverse();
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}
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Serial.println("pattern completed");
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}
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// Update the pattern
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void Update()
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{
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switch(ActivePattern)
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{
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case RAINBOW_CYCLE:
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RainbowCycleUpdate();
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break;
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case THEATER_CHASE:
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TheaterChaseUpdate();
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break;
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case COLOR_WIPE:
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ColorWipeUpdate();
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break;
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case SCANNER:
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ScannerUpdate();
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break;
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case FADE:
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FadeUpdate();
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break;
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default:
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break;
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}
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}
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void UpdateScheduled()
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{
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if((millis() - lastUpdate) > Interval) // time to update
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{
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lastUpdate = millis();
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Update();
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}
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}
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// Increment the Index and reset at the end
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void Increment()
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{
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completed = 0;
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if (Direction == FORWARD)
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{
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Index++;
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if (Index >= TotalSteps)
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{
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Index = 0;
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completed = 1;
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if (OnComplete != NULL)
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{
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OnComplete(numPixels()); // call the comlpetion callback
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} else {
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Reverse();
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}
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}
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}
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else // Direction == REVERSE
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{
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--Index;
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if (Index <= 0)
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{
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Index = TotalSteps-1;
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completed = 1;
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if (OnComplete != NULL)
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{
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OnComplete(numPixels()); // call the comlpetion callback
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} else {
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Reverse();
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}
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}
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}
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}
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// Reverse pattern direction
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void Reverse()
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{
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if (Direction == FORWARD)
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{
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Direction = REVERSE;
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Index = TotalSteps-1;
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}
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else
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{
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Direction = FORWARD;
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Index = 0;
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}
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}
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// Initialize for a RainbowCycle
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void RainbowCycle(uint8_t interval, direction dir = FORWARD)
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{
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ActivePattern = RAINBOW_CYCLE;
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Interval = interval;
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TotalSteps = 255;
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Index = 0;
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Direction = dir;
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}
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// Update the Rainbow Cycle Pattern
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void RainbowCycleUpdate()
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{
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for(int i=0; i< numPixels(); i++)
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{
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setPixelColor(i, Wheel(((i * 256 / numPixels()) + Index) & 255));
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}
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show();
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Increment();
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}
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// Initialize for a Theater Chase
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void TheaterChase(uint32_t color1, uint32_t color2, uint16_t interval, direction dir = FORWARD)
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{
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ActivePattern = THEATER_CHASE;
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Interval = interval;
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TotalSteps = numPixels();
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Color1 = color1;
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Color2 = color2;
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Index = 0;
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Direction = dir;
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}
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// Update the Theater Chase Pattern
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void TheaterChaseUpdate()
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{
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for(int i=0; i< numPixels(); i++)
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{
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if ((i + Index) % 3 == 0)
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{
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setPixelColor(i, Color1);
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}
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else
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{
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setPixelColor(i, Color2);
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}
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}
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show();
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Increment();
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}
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// Initialize for a ColorWipe
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void ColorWipe(uint32_t color, uint8_t interval, direction dir = FORWARD)
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{
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ActivePattern = COLOR_WIPE;
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Interval = interval;
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TotalSteps = numPixels();
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Color1 = color;
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Index = 0;
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Direction = dir;
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}
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// Update the Color Wipe Pattern
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void ColorWipeUpdate()
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{
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setPixelColor(Index, Color1);
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show();
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Increment();
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}
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// Initialize for a SCANNNER
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void Scanner(uint32_t color1, uint8_t interval)
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{
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ActivePattern = SCANNER;
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Interval = interval;
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TotalSteps = (numPixels() - 1) * 2;
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Color1 = color1;
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Index = 0;
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}
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// Update the Scanner Pattern
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void ScannerUpdate()
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{
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for (int i = 0; i < numPixels(); i++)
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{
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if (i == Index) // Scan Pixel to the right
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{
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setPixelColor(i, Color1);
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}
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else if (i == TotalSteps - Index) // Scan Pixel to the left
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{
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setPixelColor(i, Color1);
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}
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else // Fading tail
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{
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setPixelColor(i, DimColor(getPixelColor(i)));
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}
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}
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show();
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Increment();
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}
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// Initialize for a Fade
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void Fade(uint32_t color1, uint32_t color2, uint16_t steps, uint8_t interval, direction dir = FORWARD)
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{
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ActivePattern = FADE;
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Interval = interval;
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TotalSteps = steps;
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Color1 = color1;
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Color2 = color2;
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Index = 0;
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Direction = dir;
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}
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// Update the Fade Pattern
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void FadeUpdate()
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{
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// Calculate linear interpolation between Color1 and Color2
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// Optimise order of operations to minimize truncation error
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uint8_t red = ((Red(Color1) * (TotalSteps - Index)) + (Red(Color2) * Index)) / TotalSteps;
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uint8_t green = ((Green(Color1) * (TotalSteps - Index)) + (Green(Color2) * Index)) / TotalSteps;
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uint8_t blue = ((Blue(Color1) * (TotalSteps - Index)) + (Blue(Color2) * Index)) / TotalSteps;
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ColorSet(Color(red, green, blue));
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show();
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Increment();
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}
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// Calculate 50% dimmed version of a color (used by ScannerUpdate)
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uint32_t DimColor(uint32_t color)
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{
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// Shift R, G and B components one bit to the right
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uint32_t dimColor = Color(Red(color) >> 1, Green(color) >> 1, Blue(color) >> 1);
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return dimColor;
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}
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// Set all pixels to a color (synchronously)
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void ColorSet(uint32_t color)
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{
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for (int i = 0; i < numPixels(); i++)
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{
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setPixelColor(i, color);
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}
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show();
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}
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// Returns the Red component of a 32-bit color
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uint8_t Red(uint32_t color)
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{
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return (color >> 16) & 0xFF;
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}
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// Returns the Green component of a 32-bit color
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uint8_t Green(uint32_t color)
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{
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return (color >> 8) & 0xFF;
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}
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// Returns the Blue component of a 32-bit color
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uint8_t Blue(uint32_t color)
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{
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return color & 0xFF;
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}
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// Input a value 0 to 255 to get a color value.
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// The colours are a transition r - g - b - back to r.
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uint32_t Wheel(byte WheelPos)
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{
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if(WheelPos == 0) return Color(0,0,0);
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WheelPos = 255 - WheelPos;
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if(WheelPos < 85)
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{
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return Color(255 - WheelPos * 3, 0, WheelPos * 3);
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}
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else if(WheelPos < 170)
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{
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WheelPos -= 85;
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return Color(0, WheelPos * 3, 255 - WheelPos * 3);
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}
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else
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{
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WheelPos -= 170;
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return Color(WheelPos * 3, 255 - WheelPos * 3, 0);
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}
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}
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};
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#endif |