feat(epic2): Implement core authentication and authorization services
- Implement Audit Service (2.5) - gRPC server with Record and Query operations - Database persistence with audit schema - Service registry integration - Entry point: cmd/audit-service - Implement Identity Service (2.2) - User CRUD operations - Password hashing with argon2id - Email verification and password reset flows - Entry point: cmd/identity-service - Fix package naming conflicts in user_service.go - Implement Auth Service (2.1) - JWT token generation and validation - Login, RefreshToken, ValidateToken, Logout RPCs - Integration with Identity Service - Entry point: cmd/auth-service - Note: RefreshToken entity needs Ent generation - Implement Authz Service (2.3, 2.4) - Permission checking and authorization - User roles and permissions retrieval - RBAC-based authorization - Entry point: cmd/authz-service - Implement gRPC clients for all services - Auth, Identity, Authz, and Audit clients - Service discovery integration - Full gRPC communication - Add service configurations to config/default.yaml - Create SUMMARY.md with implementation details and testing instructions - Fix compilation errors in Identity Service (password package conflicts) - All services build successfully and tests pass
This commit is contained in:
169
ent/role_create.go
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169
ent/role_create.go
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// Code generated by ent, DO NOT EDIT.
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package ent
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import (
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"context"
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"fmt"
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"entgo.io/ent/dialect/sql/sqlgraph"
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"entgo.io/ent/schema/field"
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"git.dcentral.systems/toolz/goplt/ent/role"
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)
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// RoleCreate is the builder for creating a Role entity.
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type RoleCreate struct {
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config
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mutation *RoleMutation
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hooks []Hook
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}
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// Mutation returns the RoleMutation object of the builder.
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func (_c *RoleCreate) Mutation() *RoleMutation {
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return _c.mutation
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}
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// Save creates the Role in the database.
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func (_c *RoleCreate) Save(ctx context.Context) (*Role, error) {
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return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks)
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}
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// SaveX calls Save and panics if Save returns an error.
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func (_c *RoleCreate) SaveX(ctx context.Context) *Role {
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v, err := _c.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (_c *RoleCreate) Exec(ctx context.Context) error {
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_, err := _c.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_c *RoleCreate) ExecX(ctx context.Context) {
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if err := _c.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (_c *RoleCreate) check() error {
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return nil
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}
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func (_c *RoleCreate) sqlSave(ctx context.Context) (*Role, error) {
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if err := _c.check(); err != nil {
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return nil, err
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}
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_node, _spec := _c.createSpec()
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if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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return nil, err
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}
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id := _spec.ID.Value.(int64)
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_node.ID = int(id)
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_c.mutation.id = &_node.ID
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_c.mutation.done = true
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return _node, nil
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}
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func (_c *RoleCreate) createSpec() (*Role, *sqlgraph.CreateSpec) {
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var (
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_node = &Role{config: _c.config}
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_spec = sqlgraph.NewCreateSpec(role.Table, sqlgraph.NewFieldSpec(role.FieldID, field.TypeInt))
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)
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return _node, _spec
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}
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// RoleCreateBulk is the builder for creating many Role entities in bulk.
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type RoleCreateBulk struct {
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config
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err error
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builders []*RoleCreate
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}
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// Save creates the Role entities in the database.
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func (_c *RoleCreateBulk) Save(ctx context.Context) ([]*Role, error) {
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if _c.err != nil {
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return nil, _c.err
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}
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specs := make([]*sqlgraph.CreateSpec, len(_c.builders))
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nodes := make([]*Role, len(_c.builders))
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mutators := make([]Mutator, len(_c.builders))
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for i := range _c.builders {
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func(i int, root context.Context) {
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builder := _c.builders[i]
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var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
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mutation, ok := m.(*RoleMutation)
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if !ok {
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return nil, fmt.Errorf("unexpected mutation type %T", m)
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}
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if err := builder.check(); err != nil {
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return nil, err
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}
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builder.mutation = mutation
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var err error
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nodes[i], specs[i] = builder.createSpec()
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if i < len(mutators)-1 {
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_, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation)
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} else {
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spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
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// Invoke the actual operation on the latest mutation in the chain.
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if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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}
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}
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if err != nil {
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return nil, err
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}
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mutation.id = &nodes[i].ID
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if specs[i].ID.Value != nil {
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id := specs[i].ID.Value.(int64)
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nodes[i].ID = int(id)
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}
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mutation.done = true
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return nodes[i], nil
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})
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for i := len(builder.hooks) - 1; i >= 0; i-- {
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mut = builder.hooks[i](mut)
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}
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mutators[i] = mut
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}(i, ctx)
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}
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if len(mutators) > 0 {
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if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil {
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return nil, err
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}
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}
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return nodes, nil
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}
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// SaveX is like Save, but panics if an error occurs.
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func (_c *RoleCreateBulk) SaveX(ctx context.Context) []*Role {
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v, err := _c.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (_c *RoleCreateBulk) Exec(ctx context.Context) error {
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_, err := _c.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_c *RoleCreateBulk) ExecX(ctx context.Context) {
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if err := _c.Exec(ctx); err != nil {
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panic(err)
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}
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}
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