// Code generated by ent, DO NOT EDIT. package ent import ( "context" "errors" "fmt" "entgo.io/ent/dialect/sql/sqlgraph" "entgo.io/ent/schema/field" "git.dcentral.systems/toolz/goplt/internal/ent/permission" "git.dcentral.systems/toolz/goplt/internal/ent/role" "git.dcentral.systems/toolz/goplt/internal/ent/rolepermission" ) // RolePermissionCreate is the builder for creating a RolePermission entity. type RolePermissionCreate struct { config mutation *RolePermissionMutation hooks []Hook } // SetRoleID sets the "role_id" field. func (_c *RolePermissionCreate) SetRoleID(v string) *RolePermissionCreate { _c.mutation.SetRoleID(v) return _c } // SetPermissionID sets the "permission_id" field. func (_c *RolePermissionCreate) SetPermissionID(v string) *RolePermissionCreate { _c.mutation.SetPermissionID(v) return _c } // SetRole sets the "role" edge to the Role entity. func (_c *RolePermissionCreate) SetRole(v *Role) *RolePermissionCreate { return _c.SetRoleID(v.ID) } // SetPermission sets the "permission" edge to the Permission entity. func (_c *RolePermissionCreate) SetPermission(v *Permission) *RolePermissionCreate { return _c.SetPermissionID(v.ID) } // Mutation returns the RolePermissionMutation object of the builder. func (_c *RolePermissionCreate) Mutation() *RolePermissionMutation { return _c.mutation } // Save creates the RolePermission in the database. func (_c *RolePermissionCreate) Save(ctx context.Context) (*RolePermission, error) { return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks) } // SaveX calls Save and panics if Save returns an error. func (_c *RolePermissionCreate) SaveX(ctx context.Context) *RolePermission { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *RolePermissionCreate) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *RolePermissionCreate) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } } // check runs all checks and user-defined validators on the builder. func (_c *RolePermissionCreate) check() error { if _, ok := _c.mutation.RoleID(); !ok { return &ValidationError{Name: "role_id", err: errors.New(`ent: missing required field "RolePermission.role_id"`)} } if _, ok := _c.mutation.PermissionID(); !ok { return &ValidationError{Name: "permission_id", err: errors.New(`ent: missing required field "RolePermission.permission_id"`)} } if len(_c.mutation.RoleIDs()) == 0 { return &ValidationError{Name: "role", err: errors.New(`ent: missing required edge "RolePermission.role"`)} } if len(_c.mutation.PermissionIDs()) == 0 { return &ValidationError{Name: "permission", err: errors.New(`ent: missing required edge "RolePermission.permission"`)} } return nil } func (_c *RolePermissionCreate) sqlSave(ctx context.Context) (*RolePermission, error) { if err := _c.check(); err != nil { return nil, err } _node, _spec := _c.createSpec() if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } return nil, err } id := _spec.ID.Value.(int64) _node.ID = int(id) _c.mutation.id = &_node.ID _c.mutation.done = true return _node, nil } func (_c *RolePermissionCreate) createSpec() (*RolePermission, *sqlgraph.CreateSpec) { var ( _node = &RolePermission{config: _c.config} _spec = sqlgraph.NewCreateSpec(rolepermission.Table, sqlgraph.NewFieldSpec(rolepermission.FieldID, field.TypeInt)) ) if nodes := _c.mutation.RoleIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: false, Table: rolepermission.RoleTable, Columns: []string{rolepermission.RoleColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(role.FieldID, field.TypeString), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _node.RoleID = nodes[0] _spec.Edges = append(_spec.Edges, edge) } if nodes := _c.mutation.PermissionIDs(); len(nodes) > 0 { edge := &sqlgraph.EdgeSpec{ Rel: sqlgraph.M2O, Inverse: false, Table: rolepermission.PermissionTable, Columns: []string{rolepermission.PermissionColumn}, Bidi: false, Target: &sqlgraph.EdgeTarget{ IDSpec: sqlgraph.NewFieldSpec(permission.FieldID, field.TypeString), }, } for _, k := range nodes { edge.Target.Nodes = append(edge.Target.Nodes, k) } _node.PermissionID = nodes[0] _spec.Edges = append(_spec.Edges, edge) } return _node, _spec } // RolePermissionCreateBulk is the builder for creating many RolePermission entities in bulk. type RolePermissionCreateBulk struct { config err error builders []*RolePermissionCreate } // Save creates the RolePermission entities in the database. func (_c *RolePermissionCreateBulk) Save(ctx context.Context) ([]*RolePermission, error) { if _c.err != nil { return nil, _c.err } specs := make([]*sqlgraph.CreateSpec, len(_c.builders)) nodes := make([]*RolePermission, len(_c.builders)) mutators := make([]Mutator, len(_c.builders)) for i := range _c.builders { func(i int, root context.Context) { builder := _c.builders[i] var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) { mutation, ok := m.(*RolePermissionMutation) if !ok { return nil, fmt.Errorf("unexpected mutation type %T", m) } if err := builder.check(); err != nil { return nil, err } builder.mutation = mutation var err error nodes[i], specs[i] = builder.createSpec() if i < len(mutators)-1 { _, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation) } else { spec := &sqlgraph.BatchCreateSpec{Nodes: specs} // Invoke the actual operation on the latest mutation in the chain. if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil { if sqlgraph.IsConstraintError(err) { err = &ConstraintError{msg: err.Error(), wrap: err} } } } if err != nil { return nil, err } mutation.id = &nodes[i].ID if specs[i].ID.Value != nil { id := specs[i].ID.Value.(int64) nodes[i].ID = int(id) } mutation.done = true return nodes[i], nil }) for i := len(builder.hooks) - 1; i >= 0; i-- { mut = builder.hooks[i](mut) } mutators[i] = mut }(i, ctx) } if len(mutators) > 0 { if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil { return nil, err } } return nodes, nil } // SaveX is like Save, but panics if an error occurs. func (_c *RolePermissionCreateBulk) SaveX(ctx context.Context) []*RolePermission { v, err := _c.Save(ctx) if err != nil { panic(err) } return v } // Exec executes the query. func (_c *RolePermissionCreateBulk) Exec(ctx context.Context) error { _, err := _c.Save(ctx) return err } // ExecX is like Exec, but panics if an error occurs. func (_c *RolePermissionCreateBulk) ExecX(ctx context.Context) { if err := _c.Exec(ctx); err != nil { panic(err) } }