Files
goplt/internal/ent/role_create.go
0x1d 30320304f6 feat(epic1): implement core infrastructure (stories 1.1-1.5)
Implemented Epic 1 core kernel and infrastructure stories:

Story 1.1: Enhanced DI Container
- Added providers for database, health, metrics, and error bus
- Extended CoreModule to include all core services

Story 1.2: Database Layer with Ent ORM
- Created Ent schema for User, Role, Permission, AuditLog entities
- Implemented many-to-many relationships (User-Role, Role-Permission)
- Created database client wrapper with connection pooling
- Added database provider to DI container with migration support

Story 1.3: Health Monitoring and Metrics System
- Implemented health check registry and interface
- Added database health checker
- Created Prometheus metrics system with HTTP instrumentation
- Added health and metrics providers to DI container

Story 1.4: Error Handling and Error Bus
- Implemented channel-based error bus
- Created ErrorPublisher interface
- Added error bus provider with lifecycle management

Story 1.5: HTTP Server Foundation
- Created HTTP server with Gin framework
- Implemented comprehensive middleware stack:
  - Request ID generation
  - Structured logging
  - Panic recovery with error bus integration
  - Prometheus metrics collection
  - CORS support
- Registered core routes: /healthz, /ready, /metrics
- Integrated with FX lifecycle for graceful shutdown

All components are integrated via DI container and ready for use.
2025-11-05 18:11:11 +01:00

314 lines
8.4 KiB
Go

// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"errors"
"fmt"
"time"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
"git.dcentral.systems/toolz/goplt/internal/ent/role"
"git.dcentral.systems/toolz/goplt/internal/ent/rolepermission"
"git.dcentral.systems/toolz/goplt/internal/ent/userrole"
)
// RoleCreate is the builder for creating a Role entity.
type RoleCreate struct {
config
mutation *RoleMutation
hooks []Hook
}
// SetName sets the "name" field.
func (_c *RoleCreate) SetName(v string) *RoleCreate {
_c.mutation.SetName(v)
return _c
}
// SetDescription sets the "description" field.
func (_c *RoleCreate) SetDescription(v string) *RoleCreate {
_c.mutation.SetDescription(v)
return _c
}
// SetNillableDescription sets the "description" field if the given value is not nil.
func (_c *RoleCreate) SetNillableDescription(v *string) *RoleCreate {
if v != nil {
_c.SetDescription(*v)
}
return _c
}
// SetCreatedAt sets the "created_at" field.
func (_c *RoleCreate) SetCreatedAt(v time.Time) *RoleCreate {
_c.mutation.SetCreatedAt(v)
return _c
}
// SetNillableCreatedAt sets the "created_at" field if the given value is not nil.
func (_c *RoleCreate) SetNillableCreatedAt(v *time.Time) *RoleCreate {
if v != nil {
_c.SetCreatedAt(*v)
}
return _c
}
// SetID sets the "id" field.
func (_c *RoleCreate) SetID(v string) *RoleCreate {
_c.mutation.SetID(v)
return _c
}
// AddRolePermissionIDs adds the "role_permissions" edge to the RolePermission entity by IDs.
func (_c *RoleCreate) AddRolePermissionIDs(ids ...int) *RoleCreate {
_c.mutation.AddRolePermissionIDs(ids...)
return _c
}
// AddRolePermissions adds the "role_permissions" edges to the RolePermission entity.
func (_c *RoleCreate) AddRolePermissions(v ...*RolePermission) *RoleCreate {
ids := make([]int, len(v))
for i := range v {
ids[i] = v[i].ID
}
return _c.AddRolePermissionIDs(ids...)
}
// AddUserRoleIDs adds the "user_roles" edge to the UserRole entity by IDs.
func (_c *RoleCreate) AddUserRoleIDs(ids ...int) *RoleCreate {
_c.mutation.AddUserRoleIDs(ids...)
return _c
}
// AddUserRoles adds the "user_roles" edges to the UserRole entity.
func (_c *RoleCreate) AddUserRoles(v ...*UserRole) *RoleCreate {
ids := make([]int, len(v))
for i := range v {
ids[i] = v[i].ID
}
return _c.AddUserRoleIDs(ids...)
}
// Mutation returns the RoleMutation object of the builder.
func (_c *RoleCreate) Mutation() *RoleMutation {
return _c.mutation
}
// Save creates the Role in the database.
func (_c *RoleCreate) Save(ctx context.Context) (*Role, error) {
_c.defaults()
return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks)
}
// SaveX calls Save and panics if Save returns an error.
func (_c *RoleCreate) SaveX(ctx context.Context) *Role {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *RoleCreate) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *RoleCreate) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}
// defaults sets the default values of the builder before save.
func (_c *RoleCreate) defaults() {
if _, ok := _c.mutation.CreatedAt(); !ok {
v := role.DefaultCreatedAt()
_c.mutation.SetCreatedAt(v)
}
}
// check runs all checks and user-defined validators on the builder.
func (_c *RoleCreate) check() error {
if _, ok := _c.mutation.Name(); !ok {
return &ValidationError{Name: "name", err: errors.New(`ent: missing required field "Role.name"`)}
}
if v, ok := _c.mutation.Name(); ok {
if err := role.NameValidator(v); err != nil {
return &ValidationError{Name: "name", err: fmt.Errorf(`ent: validator failed for field "Role.name": %w`, err)}
}
}
if _, ok := _c.mutation.CreatedAt(); !ok {
return &ValidationError{Name: "created_at", err: errors.New(`ent: missing required field "Role.created_at"`)}
}
return nil
}
func (_c *RoleCreate) sqlSave(ctx context.Context) (*Role, error) {
if err := _c.check(); err != nil {
return nil, err
}
_node, _spec := _c.createSpec()
if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
if _spec.ID.Value != nil {
if id, ok := _spec.ID.Value.(string); ok {
_node.ID = id
} else {
return nil, fmt.Errorf("unexpected Role.ID type: %T", _spec.ID.Value)
}
}
_c.mutation.id = &_node.ID
_c.mutation.done = true
return _node, nil
}
func (_c *RoleCreate) createSpec() (*Role, *sqlgraph.CreateSpec) {
var (
_node = &Role{config: _c.config}
_spec = sqlgraph.NewCreateSpec(role.Table, sqlgraph.NewFieldSpec(role.FieldID, field.TypeString))
)
if id, ok := _c.mutation.ID(); ok {
_node.ID = id
_spec.ID.Value = id
}
if value, ok := _c.mutation.Name(); ok {
_spec.SetField(role.FieldName, field.TypeString, value)
_node.Name = value
}
if value, ok := _c.mutation.Description(); ok {
_spec.SetField(role.FieldDescription, field.TypeString, value)
_node.Description = value
}
if value, ok := _c.mutation.CreatedAt(); ok {
_spec.SetField(role.FieldCreatedAt, field.TypeTime, value)
_node.CreatedAt = value
}
if nodes := _c.mutation.RolePermissionsIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2M,
Inverse: false,
Table: role.RolePermissionsTable,
Columns: []string{role.RolePermissionsColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(rolepermission.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges = append(_spec.Edges, edge)
}
if nodes := _c.mutation.UserRolesIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2M,
Inverse: false,
Table: role.UserRolesTable,
Columns: []string{role.UserRolesColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(userrole.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges = append(_spec.Edges, edge)
}
return _node, _spec
}
// RoleCreateBulk is the builder for creating many Role entities in bulk.
type RoleCreateBulk struct {
config
err error
builders []*RoleCreate
}
// Save creates the Role entities in the database.
func (_c *RoleCreateBulk) Save(ctx context.Context) ([]*Role, error) {
if _c.err != nil {
return nil, _c.err
}
specs := make([]*sqlgraph.CreateSpec, len(_c.builders))
nodes := make([]*Role, len(_c.builders))
mutators := make([]Mutator, len(_c.builders))
for i := range _c.builders {
func(i int, root context.Context) {
builder := _c.builders[i]
builder.defaults()
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*RoleMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
var err error
nodes[i], specs[i] = builder.createSpec()
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation)
} else {
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
}
}
if err != nil {
return nil, err
}
mutation.id = &nodes[i].ID
mutation.done = true
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (_c *RoleCreateBulk) SaveX(ctx context.Context) []*Role {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *RoleCreateBulk) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *RoleCreateBulk) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}