Files
goplt/internal/ent/role_update.go
0x1d 30320304f6 feat(epic1): implement core infrastructure (stories 1.1-1.5)
Implemented Epic 1 core kernel and infrastructure stories:

Story 1.1: Enhanced DI Container
- Added providers for database, health, metrics, and error bus
- Extended CoreModule to include all core services

Story 1.2: Database Layer with Ent ORM
- Created Ent schema for User, Role, Permission, AuditLog entities
- Implemented many-to-many relationships (User-Role, Role-Permission)
- Created database client wrapper with connection pooling
- Added database provider to DI container with migration support

Story 1.3: Health Monitoring and Metrics System
- Implemented health check registry and interface
- Added database health checker
- Created Prometheus metrics system with HTTP instrumentation
- Added health and metrics providers to DI container

Story 1.4: Error Handling and Error Bus
- Implemented channel-based error bus
- Created ErrorPublisher interface
- Added error bus provider with lifecycle management

Story 1.5: HTTP Server Foundation
- Created HTTP server with Gin framework
- Implemented comprehensive middleware stack:
  - Request ID generation
  - Structured logging
  - Panic recovery with error bus integration
  - Prometheus metrics collection
  - CORS support
- Registered core routes: /healthz, /ready, /metrics
- Integrated with FX lifecycle for graceful shutdown

All components are integrated via DI container and ready for use.
2025-11-05 18:11:11 +01:00

614 lines
18 KiB
Go

// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"errors"
"fmt"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
"git.dcentral.systems/toolz/goplt/internal/ent/predicate"
"git.dcentral.systems/toolz/goplt/internal/ent/role"
"git.dcentral.systems/toolz/goplt/internal/ent/rolepermission"
"git.dcentral.systems/toolz/goplt/internal/ent/userrole"
)
// RoleUpdate is the builder for updating Role entities.
type RoleUpdate struct {
config
hooks []Hook
mutation *RoleMutation
}
// Where appends a list predicates to the RoleUpdate builder.
func (_u *RoleUpdate) Where(ps ...predicate.Role) *RoleUpdate {
_u.mutation.Where(ps...)
return _u
}
// SetName sets the "name" field.
func (_u *RoleUpdate) SetName(v string) *RoleUpdate {
_u.mutation.SetName(v)
return _u
}
// SetNillableName sets the "name" field if the given value is not nil.
func (_u *RoleUpdate) SetNillableName(v *string) *RoleUpdate {
if v != nil {
_u.SetName(*v)
}
return _u
}
// SetDescription sets the "description" field.
func (_u *RoleUpdate) SetDescription(v string) *RoleUpdate {
_u.mutation.SetDescription(v)
return _u
}
// SetNillableDescription sets the "description" field if the given value is not nil.
func (_u *RoleUpdate) SetNillableDescription(v *string) *RoleUpdate {
if v != nil {
_u.SetDescription(*v)
}
return _u
}
// ClearDescription clears the value of the "description" field.
func (_u *RoleUpdate) ClearDescription() *RoleUpdate {
_u.mutation.ClearDescription()
return _u
}
// AddRolePermissionIDs adds the "role_permissions" edge to the RolePermission entity by IDs.
func (_u *RoleUpdate) AddRolePermissionIDs(ids ...int) *RoleUpdate {
_u.mutation.AddRolePermissionIDs(ids...)
return _u
}
// AddRolePermissions adds the "role_permissions" edges to the RolePermission entity.
func (_u *RoleUpdate) AddRolePermissions(v ...*RolePermission) *RoleUpdate {
ids := make([]int, len(v))
for i := range v {
ids[i] = v[i].ID
}
return _u.AddRolePermissionIDs(ids...)
}
// AddUserRoleIDs adds the "user_roles" edge to the UserRole entity by IDs.
func (_u *RoleUpdate) AddUserRoleIDs(ids ...int) *RoleUpdate {
_u.mutation.AddUserRoleIDs(ids...)
return _u
}
// AddUserRoles adds the "user_roles" edges to the UserRole entity.
func (_u *RoleUpdate) AddUserRoles(v ...*UserRole) *RoleUpdate {
ids := make([]int, len(v))
for i := range v {
ids[i] = v[i].ID
}
return _u.AddUserRoleIDs(ids...)
}
// Mutation returns the RoleMutation object of the builder.
func (_u *RoleUpdate) Mutation() *RoleMutation {
return _u.mutation
}
// ClearRolePermissions clears all "role_permissions" edges to the RolePermission entity.
func (_u *RoleUpdate) ClearRolePermissions() *RoleUpdate {
_u.mutation.ClearRolePermissions()
return _u
}
// RemoveRolePermissionIDs removes the "role_permissions" edge to RolePermission entities by IDs.
func (_u *RoleUpdate) RemoveRolePermissionIDs(ids ...int) *RoleUpdate {
_u.mutation.RemoveRolePermissionIDs(ids...)
return _u
}
// RemoveRolePermissions removes "role_permissions" edges to RolePermission entities.
func (_u *RoleUpdate) RemoveRolePermissions(v ...*RolePermission) *RoleUpdate {
ids := make([]int, len(v))
for i := range v {
ids[i] = v[i].ID
}
return _u.RemoveRolePermissionIDs(ids...)
}
// ClearUserRoles clears all "user_roles" edges to the UserRole entity.
func (_u *RoleUpdate) ClearUserRoles() *RoleUpdate {
_u.mutation.ClearUserRoles()
return _u
}
// RemoveUserRoleIDs removes the "user_roles" edge to UserRole entities by IDs.
func (_u *RoleUpdate) RemoveUserRoleIDs(ids ...int) *RoleUpdate {
_u.mutation.RemoveUserRoleIDs(ids...)
return _u
}
// RemoveUserRoles removes "user_roles" edges to UserRole entities.
func (_u *RoleUpdate) RemoveUserRoles(v ...*UserRole) *RoleUpdate {
ids := make([]int, len(v))
for i := range v {
ids[i] = v[i].ID
}
return _u.RemoveUserRoleIDs(ids...)
}
// Save executes the query and returns the number of nodes affected by the update operation.
func (_u *RoleUpdate) Save(ctx context.Context) (int, error) {
return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *RoleUpdate) SaveX(ctx context.Context) int {
affected, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return affected
}
// Exec executes the query.
func (_u *RoleUpdate) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *RoleUpdate) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
// check runs all checks and user-defined validators on the builder.
func (_u *RoleUpdate) check() error {
if v, ok := _u.mutation.Name(); ok {
if err := role.NameValidator(v); err != nil {
return &ValidationError{Name: "name", err: fmt.Errorf(`ent: validator failed for field "Role.name": %w`, err)}
}
}
return nil
}
func (_u *RoleUpdate) sqlSave(ctx context.Context) (_node int, err error) {
if err := _u.check(); err != nil {
return _node, err
}
_spec := sqlgraph.NewUpdateSpec(role.Table, role.Columns, sqlgraph.NewFieldSpec(role.FieldID, field.TypeString))
if ps := _u.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if value, ok := _u.mutation.Name(); ok {
_spec.SetField(role.FieldName, field.TypeString, value)
}
if value, ok := _u.mutation.Description(); ok {
_spec.SetField(role.FieldDescription, field.TypeString, value)
}
if _u.mutation.DescriptionCleared() {
_spec.ClearField(role.FieldDescription, field.TypeString)
}
if _u.mutation.RolePermissionsCleared() {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2M,
Inverse: false,
Table: role.RolePermissionsTable,
Columns: []string{role.RolePermissionsColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(rolepermission.FieldID, field.TypeInt),
},
}
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
}
if nodes := _u.mutation.RemovedRolePermissionsIDs(); len(nodes) > 0 && !_u.mutation.RolePermissionsCleared() {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2M,
Inverse: false,
Table: role.RolePermissionsTable,
Columns: []string{role.RolePermissionsColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(rolepermission.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
}
if nodes := _u.mutation.RolePermissionsIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2M,
Inverse: false,
Table: role.RolePermissionsTable,
Columns: []string{role.RolePermissionsColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(rolepermission.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Add = append(_spec.Edges.Add, edge)
}
if _u.mutation.UserRolesCleared() {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2M,
Inverse: false,
Table: role.UserRolesTable,
Columns: []string{role.UserRolesColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(userrole.FieldID, field.TypeInt),
},
}
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
}
if nodes := _u.mutation.RemovedUserRolesIDs(); len(nodes) > 0 && !_u.mutation.UserRolesCleared() {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2M,
Inverse: false,
Table: role.UserRolesTable,
Columns: []string{role.UserRolesColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(userrole.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
}
if nodes := _u.mutation.UserRolesIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2M,
Inverse: false,
Table: role.UserRolesTable,
Columns: []string{role.UserRolesColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(userrole.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Add = append(_spec.Edges.Add, edge)
}
if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil {
if _, ok := err.(*sqlgraph.NotFoundError); ok {
err = &NotFoundError{role.Label}
} else if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return 0, err
}
_u.mutation.done = true
return _node, nil
}
// RoleUpdateOne is the builder for updating a single Role entity.
type RoleUpdateOne struct {
config
fields []string
hooks []Hook
mutation *RoleMutation
}
// SetName sets the "name" field.
func (_u *RoleUpdateOne) SetName(v string) *RoleUpdateOne {
_u.mutation.SetName(v)
return _u
}
// SetNillableName sets the "name" field if the given value is not nil.
func (_u *RoleUpdateOne) SetNillableName(v *string) *RoleUpdateOne {
if v != nil {
_u.SetName(*v)
}
return _u
}
// SetDescription sets the "description" field.
func (_u *RoleUpdateOne) SetDescription(v string) *RoleUpdateOne {
_u.mutation.SetDescription(v)
return _u
}
// SetNillableDescription sets the "description" field if the given value is not nil.
func (_u *RoleUpdateOne) SetNillableDescription(v *string) *RoleUpdateOne {
if v != nil {
_u.SetDescription(*v)
}
return _u
}
// ClearDescription clears the value of the "description" field.
func (_u *RoleUpdateOne) ClearDescription() *RoleUpdateOne {
_u.mutation.ClearDescription()
return _u
}
// AddRolePermissionIDs adds the "role_permissions" edge to the RolePermission entity by IDs.
func (_u *RoleUpdateOne) AddRolePermissionIDs(ids ...int) *RoleUpdateOne {
_u.mutation.AddRolePermissionIDs(ids...)
return _u
}
// AddRolePermissions adds the "role_permissions" edges to the RolePermission entity.
func (_u *RoleUpdateOne) AddRolePermissions(v ...*RolePermission) *RoleUpdateOne {
ids := make([]int, len(v))
for i := range v {
ids[i] = v[i].ID
}
return _u.AddRolePermissionIDs(ids...)
}
// AddUserRoleIDs adds the "user_roles" edge to the UserRole entity by IDs.
func (_u *RoleUpdateOne) AddUserRoleIDs(ids ...int) *RoleUpdateOne {
_u.mutation.AddUserRoleIDs(ids...)
return _u
}
// AddUserRoles adds the "user_roles" edges to the UserRole entity.
func (_u *RoleUpdateOne) AddUserRoles(v ...*UserRole) *RoleUpdateOne {
ids := make([]int, len(v))
for i := range v {
ids[i] = v[i].ID
}
return _u.AddUserRoleIDs(ids...)
}
// Mutation returns the RoleMutation object of the builder.
func (_u *RoleUpdateOne) Mutation() *RoleMutation {
return _u.mutation
}
// ClearRolePermissions clears all "role_permissions" edges to the RolePermission entity.
func (_u *RoleUpdateOne) ClearRolePermissions() *RoleUpdateOne {
_u.mutation.ClearRolePermissions()
return _u
}
// RemoveRolePermissionIDs removes the "role_permissions" edge to RolePermission entities by IDs.
func (_u *RoleUpdateOne) RemoveRolePermissionIDs(ids ...int) *RoleUpdateOne {
_u.mutation.RemoveRolePermissionIDs(ids...)
return _u
}
// RemoveRolePermissions removes "role_permissions" edges to RolePermission entities.
func (_u *RoleUpdateOne) RemoveRolePermissions(v ...*RolePermission) *RoleUpdateOne {
ids := make([]int, len(v))
for i := range v {
ids[i] = v[i].ID
}
return _u.RemoveRolePermissionIDs(ids...)
}
// ClearUserRoles clears all "user_roles" edges to the UserRole entity.
func (_u *RoleUpdateOne) ClearUserRoles() *RoleUpdateOne {
_u.mutation.ClearUserRoles()
return _u
}
// RemoveUserRoleIDs removes the "user_roles" edge to UserRole entities by IDs.
func (_u *RoleUpdateOne) RemoveUserRoleIDs(ids ...int) *RoleUpdateOne {
_u.mutation.RemoveUserRoleIDs(ids...)
return _u
}
// RemoveUserRoles removes "user_roles" edges to UserRole entities.
func (_u *RoleUpdateOne) RemoveUserRoles(v ...*UserRole) *RoleUpdateOne {
ids := make([]int, len(v))
for i := range v {
ids[i] = v[i].ID
}
return _u.RemoveUserRoleIDs(ids...)
}
// Where appends a list predicates to the RoleUpdate builder.
func (_u *RoleUpdateOne) Where(ps ...predicate.Role) *RoleUpdateOne {
_u.mutation.Where(ps...)
return _u
}
// Select allows selecting one or more fields (columns) of the returned entity.
// The default is selecting all fields defined in the entity schema.
func (_u *RoleUpdateOne) Select(field string, fields ...string) *RoleUpdateOne {
_u.fields = append([]string{field}, fields...)
return _u
}
// Save executes the query and returns the updated Role entity.
func (_u *RoleUpdateOne) Save(ctx context.Context) (*Role, error) {
return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *RoleUpdateOne) SaveX(ctx context.Context) *Role {
node, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return node
}
// Exec executes the query on the entity.
func (_u *RoleUpdateOne) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *RoleUpdateOne) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
// check runs all checks and user-defined validators on the builder.
func (_u *RoleUpdateOne) check() error {
if v, ok := _u.mutation.Name(); ok {
if err := role.NameValidator(v); err != nil {
return &ValidationError{Name: "name", err: fmt.Errorf(`ent: validator failed for field "Role.name": %w`, err)}
}
}
return nil
}
func (_u *RoleUpdateOne) sqlSave(ctx context.Context) (_node *Role, err error) {
if err := _u.check(); err != nil {
return _node, err
}
_spec := sqlgraph.NewUpdateSpec(role.Table, role.Columns, sqlgraph.NewFieldSpec(role.FieldID, field.TypeString))
id, ok := _u.mutation.ID()
if !ok {
return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "Role.id" for update`)}
}
_spec.Node.ID.Value = id
if fields := _u.fields; len(fields) > 0 {
_spec.Node.Columns = make([]string, 0, len(fields))
_spec.Node.Columns = append(_spec.Node.Columns, role.FieldID)
for _, f := range fields {
if !role.ValidColumn(f) {
return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)}
}
if f != role.FieldID {
_spec.Node.Columns = append(_spec.Node.Columns, f)
}
}
}
if ps := _u.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if value, ok := _u.mutation.Name(); ok {
_spec.SetField(role.FieldName, field.TypeString, value)
}
if value, ok := _u.mutation.Description(); ok {
_spec.SetField(role.FieldDescription, field.TypeString, value)
}
if _u.mutation.DescriptionCleared() {
_spec.ClearField(role.FieldDescription, field.TypeString)
}
if _u.mutation.RolePermissionsCleared() {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2M,
Inverse: false,
Table: role.RolePermissionsTable,
Columns: []string{role.RolePermissionsColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(rolepermission.FieldID, field.TypeInt),
},
}
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
}
if nodes := _u.mutation.RemovedRolePermissionsIDs(); len(nodes) > 0 && !_u.mutation.RolePermissionsCleared() {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2M,
Inverse: false,
Table: role.RolePermissionsTable,
Columns: []string{role.RolePermissionsColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(rolepermission.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
}
if nodes := _u.mutation.RolePermissionsIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2M,
Inverse: false,
Table: role.RolePermissionsTable,
Columns: []string{role.RolePermissionsColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(rolepermission.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Add = append(_spec.Edges.Add, edge)
}
if _u.mutation.UserRolesCleared() {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2M,
Inverse: false,
Table: role.UserRolesTable,
Columns: []string{role.UserRolesColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(userrole.FieldID, field.TypeInt),
},
}
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
}
if nodes := _u.mutation.RemovedUserRolesIDs(); len(nodes) > 0 && !_u.mutation.UserRolesCleared() {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2M,
Inverse: false,
Table: role.UserRolesTable,
Columns: []string{role.UserRolesColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(userrole.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
}
if nodes := _u.mutation.UserRolesIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.O2M,
Inverse: false,
Table: role.UserRolesTable,
Columns: []string{role.UserRolesColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(userrole.FieldID, field.TypeInt),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Add = append(_spec.Edges.Add, edge)
}
_node = &Role{config: _u.config}
_spec.Assign = _node.assignValues
_spec.ScanValues = _node.scanValues
if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil {
if _, ok := err.(*sqlgraph.NotFoundError); ok {
err = &NotFoundError{role.Label}
} else if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
_u.mutation.done = true
return _node, nil
}