Files
goplt/internal/ent/rolepermission_create.go
0x1d 30320304f6 feat(epic1): implement core infrastructure (stories 1.1-1.5)
Implemented Epic 1 core kernel and infrastructure stories:

Story 1.1: Enhanced DI Container
- Added providers for database, health, metrics, and error bus
- Extended CoreModule to include all core services

Story 1.2: Database Layer with Ent ORM
- Created Ent schema for User, Role, Permission, AuditLog entities
- Implemented many-to-many relationships (User-Role, Role-Permission)
- Created database client wrapper with connection pooling
- Added database provider to DI container with migration support

Story 1.3: Health Monitoring and Metrics System
- Implemented health check registry and interface
- Added database health checker
- Created Prometheus metrics system with HTTP instrumentation
- Added health and metrics providers to DI container

Story 1.4: Error Handling and Error Bus
- Implemented channel-based error bus
- Created ErrorPublisher interface
- Added error bus provider with lifecycle management

Story 1.5: HTTP Server Foundation
- Created HTTP server with Gin framework
- Implemented comprehensive middleware stack:
  - Request ID generation
  - Structured logging
  - Panic recovery with error bus integration
  - Prometheus metrics collection
  - CORS support
- Registered core routes: /healthz, /ready, /metrics
- Integrated with FX lifecycle for graceful shutdown

All components are integrated via DI container and ready for use.
2025-11-05 18:11:11 +01:00

241 lines
7.0 KiB
Go

// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"errors"
"fmt"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
"git.dcentral.systems/toolz/goplt/internal/ent/permission"
"git.dcentral.systems/toolz/goplt/internal/ent/role"
"git.dcentral.systems/toolz/goplt/internal/ent/rolepermission"
)
// RolePermissionCreate is the builder for creating a RolePermission entity.
type RolePermissionCreate struct {
config
mutation *RolePermissionMutation
hooks []Hook
}
// SetRoleID sets the "role_id" field.
func (_c *RolePermissionCreate) SetRoleID(v string) *RolePermissionCreate {
_c.mutation.SetRoleID(v)
return _c
}
// SetPermissionID sets the "permission_id" field.
func (_c *RolePermissionCreate) SetPermissionID(v string) *RolePermissionCreate {
_c.mutation.SetPermissionID(v)
return _c
}
// SetRole sets the "role" edge to the Role entity.
func (_c *RolePermissionCreate) SetRole(v *Role) *RolePermissionCreate {
return _c.SetRoleID(v.ID)
}
// SetPermission sets the "permission" edge to the Permission entity.
func (_c *RolePermissionCreate) SetPermission(v *Permission) *RolePermissionCreate {
return _c.SetPermissionID(v.ID)
}
// Mutation returns the RolePermissionMutation object of the builder.
func (_c *RolePermissionCreate) Mutation() *RolePermissionMutation {
return _c.mutation
}
// Save creates the RolePermission in the database.
func (_c *RolePermissionCreate) Save(ctx context.Context) (*RolePermission, error) {
return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks)
}
// SaveX calls Save and panics if Save returns an error.
func (_c *RolePermissionCreate) SaveX(ctx context.Context) *RolePermission {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *RolePermissionCreate) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *RolePermissionCreate) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}
// check runs all checks and user-defined validators on the builder.
func (_c *RolePermissionCreate) check() error {
if _, ok := _c.mutation.RoleID(); !ok {
return &ValidationError{Name: "role_id", err: errors.New(`ent: missing required field "RolePermission.role_id"`)}
}
if _, ok := _c.mutation.PermissionID(); !ok {
return &ValidationError{Name: "permission_id", err: errors.New(`ent: missing required field "RolePermission.permission_id"`)}
}
if len(_c.mutation.RoleIDs()) == 0 {
return &ValidationError{Name: "role", err: errors.New(`ent: missing required edge "RolePermission.role"`)}
}
if len(_c.mutation.PermissionIDs()) == 0 {
return &ValidationError{Name: "permission", err: errors.New(`ent: missing required edge "RolePermission.permission"`)}
}
return nil
}
func (_c *RolePermissionCreate) sqlSave(ctx context.Context) (*RolePermission, error) {
if err := _c.check(); err != nil {
return nil, err
}
_node, _spec := _c.createSpec()
if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
id := _spec.ID.Value.(int64)
_node.ID = int(id)
_c.mutation.id = &_node.ID
_c.mutation.done = true
return _node, nil
}
func (_c *RolePermissionCreate) createSpec() (*RolePermission, *sqlgraph.CreateSpec) {
var (
_node = &RolePermission{config: _c.config}
_spec = sqlgraph.NewCreateSpec(rolepermission.Table, sqlgraph.NewFieldSpec(rolepermission.FieldID, field.TypeInt))
)
if nodes := _c.mutation.RoleIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: false,
Table: rolepermission.RoleTable,
Columns: []string{rolepermission.RoleColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(role.FieldID, field.TypeString),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_node.RoleID = nodes[0]
_spec.Edges = append(_spec.Edges, edge)
}
if nodes := _c.mutation.PermissionIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: false,
Table: rolepermission.PermissionTable,
Columns: []string{rolepermission.PermissionColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(permission.FieldID, field.TypeString),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_node.PermissionID = nodes[0]
_spec.Edges = append(_spec.Edges, edge)
}
return _node, _spec
}
// RolePermissionCreateBulk is the builder for creating many RolePermission entities in bulk.
type RolePermissionCreateBulk struct {
config
err error
builders []*RolePermissionCreate
}
// Save creates the RolePermission entities in the database.
func (_c *RolePermissionCreateBulk) Save(ctx context.Context) ([]*RolePermission, error) {
if _c.err != nil {
return nil, _c.err
}
specs := make([]*sqlgraph.CreateSpec, len(_c.builders))
nodes := make([]*RolePermission, len(_c.builders))
mutators := make([]Mutator, len(_c.builders))
for i := range _c.builders {
func(i int, root context.Context) {
builder := _c.builders[i]
var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
mutation, ok := m.(*RolePermissionMutation)
if !ok {
return nil, fmt.Errorf("unexpected mutation type %T", m)
}
if err := builder.check(); err != nil {
return nil, err
}
builder.mutation = mutation
var err error
nodes[i], specs[i] = builder.createSpec()
if i < len(mutators)-1 {
_, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation)
} else {
spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
// Invoke the actual operation on the latest mutation in the chain.
if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil {
if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
}
}
if err != nil {
return nil, err
}
mutation.id = &nodes[i].ID
if specs[i].ID.Value != nil {
id := specs[i].ID.Value.(int64)
nodes[i].ID = int(id)
}
mutation.done = true
return nodes[i], nil
})
for i := len(builder.hooks) - 1; i >= 0; i-- {
mut = builder.hooks[i](mut)
}
mutators[i] = mut
}(i, ctx)
}
if len(mutators) > 0 {
if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil {
return nil, err
}
}
return nodes, nil
}
// SaveX is like Save, but panics if an error occurs.
func (_c *RolePermissionCreateBulk) SaveX(ctx context.Context) []*RolePermission {
v, err := _c.Save(ctx)
if err != nil {
panic(err)
}
return v
}
// Exec executes the query.
func (_c *RolePermissionCreateBulk) Exec(ctx context.Context) error {
_, err := _c.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_c *RolePermissionCreateBulk) ExecX(ctx context.Context) {
if err := _c.Exec(ctx); err != nil {
panic(err)
}
}