Files
goplt/internal/ent/rolepermission_update.go
0x1d 30320304f6 feat(epic1): implement core infrastructure (stories 1.1-1.5)
Implemented Epic 1 core kernel and infrastructure stories:

Story 1.1: Enhanced DI Container
- Added providers for database, health, metrics, and error bus
- Extended CoreModule to include all core services

Story 1.2: Database Layer with Ent ORM
- Created Ent schema for User, Role, Permission, AuditLog entities
- Implemented many-to-many relationships (User-Role, Role-Permission)
- Created database client wrapper with connection pooling
- Added database provider to DI container with migration support

Story 1.3: Health Monitoring and Metrics System
- Implemented health check registry and interface
- Added database health checker
- Created Prometheus metrics system with HTTP instrumentation
- Added health and metrics providers to DI container

Story 1.4: Error Handling and Error Bus
- Implemented channel-based error bus
- Created ErrorPublisher interface
- Added error bus provider with lifecycle management

Story 1.5: HTTP Server Foundation
- Created HTTP server with Gin framework
- Implemented comprehensive middleware stack:
  - Request ID generation
  - Structured logging
  - Panic recovery with error bus integration
  - Prometheus metrics collection
  - CORS support
- Registered core routes: /healthz, /ready, /metrics
- Integrated with FX lifecycle for graceful shutdown

All components are integrated via DI container and ready for use.
2025-11-05 18:11:11 +01:00

422 lines
13 KiB
Go

// Code generated by ent, DO NOT EDIT.
package ent
import (
"context"
"errors"
"fmt"
"entgo.io/ent/dialect/sql"
"entgo.io/ent/dialect/sql/sqlgraph"
"entgo.io/ent/schema/field"
"git.dcentral.systems/toolz/goplt/internal/ent/permission"
"git.dcentral.systems/toolz/goplt/internal/ent/predicate"
"git.dcentral.systems/toolz/goplt/internal/ent/role"
"git.dcentral.systems/toolz/goplt/internal/ent/rolepermission"
)
// RolePermissionUpdate is the builder for updating RolePermission entities.
type RolePermissionUpdate struct {
config
hooks []Hook
mutation *RolePermissionMutation
}
// Where appends a list predicates to the RolePermissionUpdate builder.
func (_u *RolePermissionUpdate) Where(ps ...predicate.RolePermission) *RolePermissionUpdate {
_u.mutation.Where(ps...)
return _u
}
// SetRoleID sets the "role_id" field.
func (_u *RolePermissionUpdate) SetRoleID(v string) *RolePermissionUpdate {
_u.mutation.SetRoleID(v)
return _u
}
// SetNillableRoleID sets the "role_id" field if the given value is not nil.
func (_u *RolePermissionUpdate) SetNillableRoleID(v *string) *RolePermissionUpdate {
if v != nil {
_u.SetRoleID(*v)
}
return _u
}
// SetPermissionID sets the "permission_id" field.
func (_u *RolePermissionUpdate) SetPermissionID(v string) *RolePermissionUpdate {
_u.mutation.SetPermissionID(v)
return _u
}
// SetNillablePermissionID sets the "permission_id" field if the given value is not nil.
func (_u *RolePermissionUpdate) SetNillablePermissionID(v *string) *RolePermissionUpdate {
if v != nil {
_u.SetPermissionID(*v)
}
return _u
}
// SetRole sets the "role" edge to the Role entity.
func (_u *RolePermissionUpdate) SetRole(v *Role) *RolePermissionUpdate {
return _u.SetRoleID(v.ID)
}
// SetPermission sets the "permission" edge to the Permission entity.
func (_u *RolePermissionUpdate) SetPermission(v *Permission) *RolePermissionUpdate {
return _u.SetPermissionID(v.ID)
}
// Mutation returns the RolePermissionMutation object of the builder.
func (_u *RolePermissionUpdate) Mutation() *RolePermissionMutation {
return _u.mutation
}
// ClearRole clears the "role" edge to the Role entity.
func (_u *RolePermissionUpdate) ClearRole() *RolePermissionUpdate {
_u.mutation.ClearRole()
return _u
}
// ClearPermission clears the "permission" edge to the Permission entity.
func (_u *RolePermissionUpdate) ClearPermission() *RolePermissionUpdate {
_u.mutation.ClearPermission()
return _u
}
// Save executes the query and returns the number of nodes affected by the update operation.
func (_u *RolePermissionUpdate) Save(ctx context.Context) (int, error) {
return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *RolePermissionUpdate) SaveX(ctx context.Context) int {
affected, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return affected
}
// Exec executes the query.
func (_u *RolePermissionUpdate) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *RolePermissionUpdate) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
// check runs all checks and user-defined validators on the builder.
func (_u *RolePermissionUpdate) check() error {
if _u.mutation.RoleCleared() && len(_u.mutation.RoleIDs()) > 0 {
return errors.New(`ent: clearing a required unique edge "RolePermission.role"`)
}
if _u.mutation.PermissionCleared() && len(_u.mutation.PermissionIDs()) > 0 {
return errors.New(`ent: clearing a required unique edge "RolePermission.permission"`)
}
return nil
}
func (_u *RolePermissionUpdate) sqlSave(ctx context.Context) (_node int, err error) {
if err := _u.check(); err != nil {
return _node, err
}
_spec := sqlgraph.NewUpdateSpec(rolepermission.Table, rolepermission.Columns, sqlgraph.NewFieldSpec(rolepermission.FieldID, field.TypeInt))
if ps := _u.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if _u.mutation.RoleCleared() {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: false,
Table: rolepermission.RoleTable,
Columns: []string{rolepermission.RoleColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(role.FieldID, field.TypeString),
},
}
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
}
if nodes := _u.mutation.RoleIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: false,
Table: rolepermission.RoleTable,
Columns: []string{rolepermission.RoleColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(role.FieldID, field.TypeString),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Add = append(_spec.Edges.Add, edge)
}
if _u.mutation.PermissionCleared() {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: false,
Table: rolepermission.PermissionTable,
Columns: []string{rolepermission.PermissionColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(permission.FieldID, field.TypeString),
},
}
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
}
if nodes := _u.mutation.PermissionIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: false,
Table: rolepermission.PermissionTable,
Columns: []string{rolepermission.PermissionColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(permission.FieldID, field.TypeString),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Add = append(_spec.Edges.Add, edge)
}
if _node, err = sqlgraph.UpdateNodes(ctx, _u.driver, _spec); err != nil {
if _, ok := err.(*sqlgraph.NotFoundError); ok {
err = &NotFoundError{rolepermission.Label}
} else if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return 0, err
}
_u.mutation.done = true
return _node, nil
}
// RolePermissionUpdateOne is the builder for updating a single RolePermission entity.
type RolePermissionUpdateOne struct {
config
fields []string
hooks []Hook
mutation *RolePermissionMutation
}
// SetRoleID sets the "role_id" field.
func (_u *RolePermissionUpdateOne) SetRoleID(v string) *RolePermissionUpdateOne {
_u.mutation.SetRoleID(v)
return _u
}
// SetNillableRoleID sets the "role_id" field if the given value is not nil.
func (_u *RolePermissionUpdateOne) SetNillableRoleID(v *string) *RolePermissionUpdateOne {
if v != nil {
_u.SetRoleID(*v)
}
return _u
}
// SetPermissionID sets the "permission_id" field.
func (_u *RolePermissionUpdateOne) SetPermissionID(v string) *RolePermissionUpdateOne {
_u.mutation.SetPermissionID(v)
return _u
}
// SetNillablePermissionID sets the "permission_id" field if the given value is not nil.
func (_u *RolePermissionUpdateOne) SetNillablePermissionID(v *string) *RolePermissionUpdateOne {
if v != nil {
_u.SetPermissionID(*v)
}
return _u
}
// SetRole sets the "role" edge to the Role entity.
func (_u *RolePermissionUpdateOne) SetRole(v *Role) *RolePermissionUpdateOne {
return _u.SetRoleID(v.ID)
}
// SetPermission sets the "permission" edge to the Permission entity.
func (_u *RolePermissionUpdateOne) SetPermission(v *Permission) *RolePermissionUpdateOne {
return _u.SetPermissionID(v.ID)
}
// Mutation returns the RolePermissionMutation object of the builder.
func (_u *RolePermissionUpdateOne) Mutation() *RolePermissionMutation {
return _u.mutation
}
// ClearRole clears the "role" edge to the Role entity.
func (_u *RolePermissionUpdateOne) ClearRole() *RolePermissionUpdateOne {
_u.mutation.ClearRole()
return _u
}
// ClearPermission clears the "permission" edge to the Permission entity.
func (_u *RolePermissionUpdateOne) ClearPermission() *RolePermissionUpdateOne {
_u.mutation.ClearPermission()
return _u
}
// Where appends a list predicates to the RolePermissionUpdate builder.
func (_u *RolePermissionUpdateOne) Where(ps ...predicate.RolePermission) *RolePermissionUpdateOne {
_u.mutation.Where(ps...)
return _u
}
// Select allows selecting one or more fields (columns) of the returned entity.
// The default is selecting all fields defined in the entity schema.
func (_u *RolePermissionUpdateOne) Select(field string, fields ...string) *RolePermissionUpdateOne {
_u.fields = append([]string{field}, fields...)
return _u
}
// Save executes the query and returns the updated RolePermission entity.
func (_u *RolePermissionUpdateOne) Save(ctx context.Context) (*RolePermission, error) {
return withHooks(ctx, _u.sqlSave, _u.mutation, _u.hooks)
}
// SaveX is like Save, but panics if an error occurs.
func (_u *RolePermissionUpdateOne) SaveX(ctx context.Context) *RolePermission {
node, err := _u.Save(ctx)
if err != nil {
panic(err)
}
return node
}
// Exec executes the query on the entity.
func (_u *RolePermissionUpdateOne) Exec(ctx context.Context) error {
_, err := _u.Save(ctx)
return err
}
// ExecX is like Exec, but panics if an error occurs.
func (_u *RolePermissionUpdateOne) ExecX(ctx context.Context) {
if err := _u.Exec(ctx); err != nil {
panic(err)
}
}
// check runs all checks and user-defined validators on the builder.
func (_u *RolePermissionUpdateOne) check() error {
if _u.mutation.RoleCleared() && len(_u.mutation.RoleIDs()) > 0 {
return errors.New(`ent: clearing a required unique edge "RolePermission.role"`)
}
if _u.mutation.PermissionCleared() && len(_u.mutation.PermissionIDs()) > 0 {
return errors.New(`ent: clearing a required unique edge "RolePermission.permission"`)
}
return nil
}
func (_u *RolePermissionUpdateOne) sqlSave(ctx context.Context) (_node *RolePermission, err error) {
if err := _u.check(); err != nil {
return _node, err
}
_spec := sqlgraph.NewUpdateSpec(rolepermission.Table, rolepermission.Columns, sqlgraph.NewFieldSpec(rolepermission.FieldID, field.TypeInt))
id, ok := _u.mutation.ID()
if !ok {
return nil, &ValidationError{Name: "id", err: errors.New(`ent: missing "RolePermission.id" for update`)}
}
_spec.Node.ID.Value = id
if fields := _u.fields; len(fields) > 0 {
_spec.Node.Columns = make([]string, 0, len(fields))
_spec.Node.Columns = append(_spec.Node.Columns, rolepermission.FieldID)
for _, f := range fields {
if !rolepermission.ValidColumn(f) {
return nil, &ValidationError{Name: f, err: fmt.Errorf("ent: invalid field %q for query", f)}
}
if f != rolepermission.FieldID {
_spec.Node.Columns = append(_spec.Node.Columns, f)
}
}
}
if ps := _u.mutation.predicates; len(ps) > 0 {
_spec.Predicate = func(selector *sql.Selector) {
for i := range ps {
ps[i](selector)
}
}
}
if _u.mutation.RoleCleared() {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: false,
Table: rolepermission.RoleTable,
Columns: []string{rolepermission.RoleColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(role.FieldID, field.TypeString),
},
}
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
}
if nodes := _u.mutation.RoleIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: false,
Table: rolepermission.RoleTable,
Columns: []string{rolepermission.RoleColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(role.FieldID, field.TypeString),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Add = append(_spec.Edges.Add, edge)
}
if _u.mutation.PermissionCleared() {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: false,
Table: rolepermission.PermissionTable,
Columns: []string{rolepermission.PermissionColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(permission.FieldID, field.TypeString),
},
}
_spec.Edges.Clear = append(_spec.Edges.Clear, edge)
}
if nodes := _u.mutation.PermissionIDs(); len(nodes) > 0 {
edge := &sqlgraph.EdgeSpec{
Rel: sqlgraph.M2O,
Inverse: false,
Table: rolepermission.PermissionTable,
Columns: []string{rolepermission.PermissionColumn},
Bidi: false,
Target: &sqlgraph.EdgeTarget{
IDSpec: sqlgraph.NewFieldSpec(permission.FieldID, field.TypeString),
},
}
for _, k := range nodes {
edge.Target.Nodes = append(edge.Target.Nodes, k)
}
_spec.Edges.Add = append(_spec.Edges.Add, edge)
}
_node = &RolePermission{config: _u.config}
_spec.Assign = _node.assignValues
_spec.ScanValues = _node.scanValues
if err = sqlgraph.UpdateNode(ctx, _u.driver, _spec); err != nil {
if _, ok := err.(*sqlgraph.NotFoundError); ok {
err = &NotFoundError{rolepermission.Label}
} else if sqlgraph.IsConstraintError(err) {
err = &ConstraintError{msg: err.Error(), wrap: err}
}
return nil, err
}
_u.mutation.done = true
return _node, nil
}