introduce dispatch method to simplify things

This commit is contained in:
2018-07-13 16:16:44 +02:00
parent 6cfd065f41
commit b4ebd347eb
5 changed files with 15 additions and 4 deletions

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@@ -2,4 +2,10 @@
Library to build a mesh network of single purpose nodes.
## WTF is a sprocket?
A sprocket is a device that has a single purpose, for example a PIR sensor node that notifies other nodes if there is motion or an LED node that lights up when a message is received.
A sprocket is a device that has a single purpose, for example a PIR sensor node that notifies other nodes if there is motion or an LED node that lights up when a message is received.
# Useful commands
```sh
# erase flash
esptool --port /dev/ttyUSB0 erase_flash
```

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@@ -1,4 +1,4 @@
{
k{
"name": "sprocket-core",
"keywords": "esp8266, sprocket, stack",
"description": "Core stack for Sprockets",

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@@ -22,6 +22,7 @@ Sprocket* Sprocket::activate() {
Sprocket* Sprocket::join(Network& net){
Serial.println("join network");
net.init(&scheduler);
net.onReceive(bind(&Sprocket::dispatch,this, _1, _2));
net.connect();
return activate(&scheduler, &net);
}

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@@ -6,6 +6,9 @@
#include <FS.h>
#include "Network.h"
using namespace std;
using namespace std::placeholders;
struct SprocketConfig {
int startupDelay;
int serialBaudRate;
@@ -25,6 +28,7 @@ class Sprocket {
virtual Sprocket* activate();
virtual Sprocket* activate(Scheduler*) { return this; }
virtual Sprocket* activate(Scheduler*, Network*) { return this; }
virtual void dispatch(uint32_t from, String &msg) {};
};
#endif

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@@ -15,7 +15,7 @@ class MeshApp : public Sprocket {
MeshApp(SprocketConfig cfg) : Sprocket(cfg) {}
Sprocket* activate(Scheduler* scheduler, Network* network) {
net = static_cast<MeshNet*>(network);
net->onReceive(bind(&MeshApp::onReceive,this, _1, _2));
//net->onReceive(bind(&MeshApp::onReceive,this, _1, _2));
// add a task that sends stuff to the mesh
someTask.set(TASK_SECOND * 5, TASK_FOREVER,
bind(&MeshApp::heartbeat, this, net));
@@ -28,7 +28,7 @@ class MeshApp : public Sprocket {
network->broadcast(msg);
}
void onReceive( uint32_t from, String &msg ) {
void dispatch( uint32_t from, String &msg ) {
Serial.printf("MeshApp: received from %u msg=%s\n", from, msg.c_str());
// respond in receive callback can cause an endless loop when all nodes run the same firmware
//String foo = String("cheerz back to ") + String(from);