Implemented Epic 1 core kernel and infrastructure stories: Story 1.1: Enhanced DI Container - Added providers for database, health, metrics, and error bus - Extended CoreModule to include all core services Story 1.2: Database Layer with Ent ORM - Created Ent schema for User, Role, Permission, AuditLog entities - Implemented many-to-many relationships (User-Role, Role-Permission) - Created database client wrapper with connection pooling - Added database provider to DI container with migration support Story 1.3: Health Monitoring and Metrics System - Implemented health check registry and interface - Added database health checker - Created Prometheus metrics system with HTTP instrumentation - Added health and metrics providers to DI container Story 1.4: Error Handling and Error Bus - Implemented channel-based error bus - Created ErrorPublisher interface - Added error bus provider with lifecycle management Story 1.5: HTTP Server Foundation - Created HTTP server with Gin framework - Implemented comprehensive middleware stack: - Request ID generation - Structured logging - Panic recovery with error bus integration - Prometheus metrics collection - CORS support - Registered core routes: /healthz, /ready, /metrics - Integrated with FX lifecycle for graceful shutdown All components are integrated via DI container and ready for use.
314 lines
8.4 KiB
Go
314 lines
8.4 KiB
Go
// Code generated by ent, DO NOT EDIT.
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package ent
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import (
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"context"
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"errors"
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"fmt"
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"time"
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"entgo.io/ent/dialect/sql/sqlgraph"
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"entgo.io/ent/schema/field"
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"git.dcentral.systems/toolz/goplt/internal/ent/role"
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"git.dcentral.systems/toolz/goplt/internal/ent/rolepermission"
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"git.dcentral.systems/toolz/goplt/internal/ent/userrole"
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)
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// RoleCreate is the builder for creating a Role entity.
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type RoleCreate struct {
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config
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mutation *RoleMutation
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hooks []Hook
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}
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// SetName sets the "name" field.
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func (_c *RoleCreate) SetName(v string) *RoleCreate {
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_c.mutation.SetName(v)
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return _c
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}
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// SetDescription sets the "description" field.
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func (_c *RoleCreate) SetDescription(v string) *RoleCreate {
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_c.mutation.SetDescription(v)
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return _c
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}
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// SetNillableDescription sets the "description" field if the given value is not nil.
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func (_c *RoleCreate) SetNillableDescription(v *string) *RoleCreate {
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if v != nil {
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_c.SetDescription(*v)
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}
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return _c
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}
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// SetCreatedAt sets the "created_at" field.
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func (_c *RoleCreate) SetCreatedAt(v time.Time) *RoleCreate {
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_c.mutation.SetCreatedAt(v)
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return _c
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}
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// SetNillableCreatedAt sets the "created_at" field if the given value is not nil.
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func (_c *RoleCreate) SetNillableCreatedAt(v *time.Time) *RoleCreate {
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if v != nil {
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_c.SetCreatedAt(*v)
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}
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return _c
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}
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// SetID sets the "id" field.
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func (_c *RoleCreate) SetID(v string) *RoleCreate {
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_c.mutation.SetID(v)
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return _c
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}
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// AddRolePermissionIDs adds the "role_permissions" edge to the RolePermission entity by IDs.
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func (_c *RoleCreate) AddRolePermissionIDs(ids ...int) *RoleCreate {
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_c.mutation.AddRolePermissionIDs(ids...)
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return _c
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}
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// AddRolePermissions adds the "role_permissions" edges to the RolePermission entity.
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func (_c *RoleCreate) AddRolePermissions(v ...*RolePermission) *RoleCreate {
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ids := make([]int, len(v))
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for i := range v {
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ids[i] = v[i].ID
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}
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return _c.AddRolePermissionIDs(ids...)
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}
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// AddUserRoleIDs adds the "user_roles" edge to the UserRole entity by IDs.
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func (_c *RoleCreate) AddUserRoleIDs(ids ...int) *RoleCreate {
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_c.mutation.AddUserRoleIDs(ids...)
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return _c
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}
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// AddUserRoles adds the "user_roles" edges to the UserRole entity.
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func (_c *RoleCreate) AddUserRoles(v ...*UserRole) *RoleCreate {
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ids := make([]int, len(v))
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for i := range v {
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ids[i] = v[i].ID
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}
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return _c.AddUserRoleIDs(ids...)
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}
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// Mutation returns the RoleMutation object of the builder.
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func (_c *RoleCreate) Mutation() *RoleMutation {
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return _c.mutation
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}
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// Save creates the Role in the database.
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func (_c *RoleCreate) Save(ctx context.Context) (*Role, error) {
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_c.defaults()
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return withHooks(ctx, _c.sqlSave, _c.mutation, _c.hooks)
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}
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// SaveX calls Save and panics if Save returns an error.
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func (_c *RoleCreate) SaveX(ctx context.Context) *Role {
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v, err := _c.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (_c *RoleCreate) Exec(ctx context.Context) error {
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_, err := _c.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_c *RoleCreate) ExecX(ctx context.Context) {
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if err := _c.Exec(ctx); err != nil {
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panic(err)
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}
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}
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// defaults sets the default values of the builder before save.
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func (_c *RoleCreate) defaults() {
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if _, ok := _c.mutation.CreatedAt(); !ok {
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v := role.DefaultCreatedAt()
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_c.mutation.SetCreatedAt(v)
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}
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}
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// check runs all checks and user-defined validators on the builder.
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func (_c *RoleCreate) check() error {
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if _, ok := _c.mutation.Name(); !ok {
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return &ValidationError{Name: "name", err: errors.New(`ent: missing required field "Role.name"`)}
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}
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if v, ok := _c.mutation.Name(); ok {
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if err := role.NameValidator(v); err != nil {
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return &ValidationError{Name: "name", err: fmt.Errorf(`ent: validator failed for field "Role.name": %w`, err)}
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}
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}
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if _, ok := _c.mutation.CreatedAt(); !ok {
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return &ValidationError{Name: "created_at", err: errors.New(`ent: missing required field "Role.created_at"`)}
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}
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return nil
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}
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func (_c *RoleCreate) sqlSave(ctx context.Context) (*Role, error) {
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if err := _c.check(); err != nil {
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return nil, err
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}
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_node, _spec := _c.createSpec()
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if err := sqlgraph.CreateNode(ctx, _c.driver, _spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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return nil, err
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}
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if _spec.ID.Value != nil {
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if id, ok := _spec.ID.Value.(string); ok {
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_node.ID = id
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} else {
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return nil, fmt.Errorf("unexpected Role.ID type: %T", _spec.ID.Value)
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}
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}
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_c.mutation.id = &_node.ID
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_c.mutation.done = true
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return _node, nil
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}
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func (_c *RoleCreate) createSpec() (*Role, *sqlgraph.CreateSpec) {
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var (
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_node = &Role{config: _c.config}
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_spec = sqlgraph.NewCreateSpec(role.Table, sqlgraph.NewFieldSpec(role.FieldID, field.TypeString))
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)
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if id, ok := _c.mutation.ID(); ok {
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_node.ID = id
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_spec.ID.Value = id
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}
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if value, ok := _c.mutation.Name(); ok {
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_spec.SetField(role.FieldName, field.TypeString, value)
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_node.Name = value
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}
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if value, ok := _c.mutation.Description(); ok {
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_spec.SetField(role.FieldDescription, field.TypeString, value)
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_node.Description = value
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}
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if value, ok := _c.mutation.CreatedAt(); ok {
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_spec.SetField(role.FieldCreatedAt, field.TypeTime, value)
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_node.CreatedAt = value
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}
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if nodes := _c.mutation.RolePermissionsIDs(); len(nodes) > 0 {
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edge := &sqlgraph.EdgeSpec{
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Rel: sqlgraph.O2M,
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Inverse: false,
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Table: role.RolePermissionsTable,
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Columns: []string{role.RolePermissionsColumn},
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Bidi: false,
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Target: &sqlgraph.EdgeTarget{
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IDSpec: sqlgraph.NewFieldSpec(rolepermission.FieldID, field.TypeInt),
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},
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}
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for _, k := range nodes {
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edge.Target.Nodes = append(edge.Target.Nodes, k)
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}
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_spec.Edges = append(_spec.Edges, edge)
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}
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if nodes := _c.mutation.UserRolesIDs(); len(nodes) > 0 {
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edge := &sqlgraph.EdgeSpec{
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Rel: sqlgraph.O2M,
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Inverse: false,
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Table: role.UserRolesTable,
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Columns: []string{role.UserRolesColumn},
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Bidi: false,
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Target: &sqlgraph.EdgeTarget{
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IDSpec: sqlgraph.NewFieldSpec(userrole.FieldID, field.TypeInt),
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},
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}
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for _, k := range nodes {
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edge.Target.Nodes = append(edge.Target.Nodes, k)
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}
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_spec.Edges = append(_spec.Edges, edge)
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}
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return _node, _spec
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}
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// RoleCreateBulk is the builder for creating many Role entities in bulk.
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type RoleCreateBulk struct {
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config
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err error
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builders []*RoleCreate
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}
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// Save creates the Role entities in the database.
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func (_c *RoleCreateBulk) Save(ctx context.Context) ([]*Role, error) {
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if _c.err != nil {
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return nil, _c.err
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}
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specs := make([]*sqlgraph.CreateSpec, len(_c.builders))
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nodes := make([]*Role, len(_c.builders))
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mutators := make([]Mutator, len(_c.builders))
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for i := range _c.builders {
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func(i int, root context.Context) {
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builder := _c.builders[i]
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builder.defaults()
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var mut Mutator = MutateFunc(func(ctx context.Context, m Mutation) (Value, error) {
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mutation, ok := m.(*RoleMutation)
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if !ok {
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return nil, fmt.Errorf("unexpected mutation type %T", m)
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}
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if err := builder.check(); err != nil {
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return nil, err
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}
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builder.mutation = mutation
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var err error
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nodes[i], specs[i] = builder.createSpec()
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if i < len(mutators)-1 {
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_, err = mutators[i+1].Mutate(root, _c.builders[i+1].mutation)
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} else {
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spec := &sqlgraph.BatchCreateSpec{Nodes: specs}
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// Invoke the actual operation on the latest mutation in the chain.
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if err = sqlgraph.BatchCreate(ctx, _c.driver, spec); err != nil {
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if sqlgraph.IsConstraintError(err) {
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err = &ConstraintError{msg: err.Error(), wrap: err}
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}
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}
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}
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if err != nil {
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return nil, err
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}
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mutation.id = &nodes[i].ID
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mutation.done = true
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return nodes[i], nil
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})
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for i := len(builder.hooks) - 1; i >= 0; i-- {
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mut = builder.hooks[i](mut)
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}
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mutators[i] = mut
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}(i, ctx)
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}
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if len(mutators) > 0 {
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if _, err := mutators[0].Mutate(ctx, _c.builders[0].mutation); err != nil {
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return nil, err
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}
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}
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return nodes, nil
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}
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// SaveX is like Save, but panics if an error occurs.
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func (_c *RoleCreateBulk) SaveX(ctx context.Context) []*Role {
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v, err := _c.Save(ctx)
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if err != nil {
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panic(err)
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}
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return v
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}
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// Exec executes the query.
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func (_c *RoleCreateBulk) Exec(ctx context.Context) error {
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_, err := _c.Save(ctx)
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return err
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}
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// ExecX is like Exec, but panics if an error occurs.
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func (_c *RoleCreateBulk) ExecX(ctx context.Context) {
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if err := _c.Exec(ctx); err != nil {
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panic(err)
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}
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}
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