adapt mesh app to use mesh plugin

This commit is contained in:
2018-11-08 14:48:17 +01:00
parent c75c4f24f3
commit fe31397b2b
10 changed files with 44 additions and 46 deletions

View File

@@ -40,8 +40,8 @@ void MeshNet::sendTo(uint32_t target, String msg){
mesh.sendSingle(target, msg);
}
void MeshNet::broadcast(String msg){
mesh.sendBroadcast(msg);
void MeshNet::broadcast(String msg, bool self){
mesh.sendBroadcast(msg, self);
}
void MeshNet::update(){

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@@ -29,7 +29,7 @@ class MeshNet : public Network {
void newConnectionCallback(uint32_t nodeId);
void changedConnectionCallback();
void nodeTimeAdjustedCallback(int32_t offset);
void broadcast(String msg);
void broadcast(String msg, bool self = false);
void sendTo(uint32_t target, String msg);
void onReceive(std::function<void(uint32_t from, String &msg)>);
int isConnected(){

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@@ -16,7 +16,7 @@ class Network {
virtual int connectStation() { return 0; };
virtual int isConnected(){ return 0; };
virtual void update() {};
virtual void broadcast(String msg){};
virtual void broadcast(String msg, bool self = false){};
virtual void sendTo(uint32_t target, String msg) {};
virtual void onReceive(std::function<void(uint32_t from, String &msg)>) {};
Network* setScheduler(Scheduler* s) {

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@@ -1,6 +1,10 @@
#ifndef __SPROCKET_PLUGIN__
#define __SPROCKET_PLUGIN__
#define _TASK_SLEEP_ON_IDLE_RUN
#define _TASK_STD_FUNCTION
#define _TASK_PRIORITY
#include <TaskSchedulerDeclarations.h>
#include <Network.h>
#include <base/SprocketMessage.h>

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@@ -3,6 +3,7 @@
#define _TASK_SLEEP_ON_IDLE_RUN
#define _TASK_STD_FUNCTION
#define _TASK_PRIORITY
#include <TaskSchedulerDeclarations.h>
//#include <TaskScheduler.h>
@@ -45,7 +46,6 @@ class Sprocket : public Mediator {
void addPlugin(Plugin* p);
void activatePlugins(Scheduler* scheduler);
void dispatchMessageToPlugins(SprocketMessage msg);
};
#endif

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@@ -43,7 +43,7 @@ class MeshSprocket : public Sprocket {
void loop() {
//net->update();
scheduler.execute();
scheduler->execute();
}
};

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@@ -1,14 +1,12 @@
#ifndef __MESH_APP__
#define __MESH_APP__
#include <painlessMesh.h>
#include <base/MeshSprocket.h>
#include <Sprocket.h>
#include <MeshNet.h>
#include <plugins/MeshNetworkPlugin.cpp>
#include <plugins/WebServerConfig.h>
//#include <plugins/OtaTcpPlugin.cpp>
#include <plugins/WebServerPlugin.cpp>
#include <plugins/WebConfigPlugin.cpp>
//#include <plugins/MeshManPlugin.cpp>
#include "Mediator.h"
using namespace std;
@@ -16,48 +14,41 @@ using namespace std::placeholders;
AsyncWebServer WEBSERVER(80);
class MeshApp : public MeshSprocket {
class MeshApp : public Sprocket {
public:
Task heartbeatTask;
MeshApp(SprocketConfig cfg, /* OtaConfig otaCfg, */ WebServerConfig webCfg) : MeshSprocket(cfg) {
//addPlugin(new OtaTcpPlugin(otaCfg));
MeshApp(SprocketConfig cfg, MeshConfig meshCfg, WebServerConfig webCfg) : Sprocket(cfg) {
addPlugin(new MeshNetworkPlugin(meshCfg));
addPlugin(new WebServerPlugin(webCfg, &WEBSERVER));
addPlugin(new WebConfigPlugin(&WEBSERVER));
//addPlugin(new MeshManPlugin(&WEBSERVER));
subscribe("mesh/heartbeat", bind(&MeshApp::messageHandler, this, _1));
subscribe("device/heartbeat", bind(&MeshApp::messageHandler, this, _1));
}
Sprocket* activate(Scheduler* scheduler) {
// call parent method that enables dispatching and plugins
MeshSprocket::activate(scheduler);
Serial.println("activate MeshApp");
Sprocket::activate(scheduler);
// add a task that sends stuff to the mesh
heartbeatTask.set(TASK_SECOND * 5, TASK_FOREVER, bind(&MeshApp::heartbeat, this, net));
heartbeatTask.set(TASK_SECOND * 5, TASK_FOREVER, bind(&MeshApp::heartbeat, this));
addTask(heartbeatTask);
return this;
} using MeshSprocket::activate;
} using Sprocket::activate;
void messageHandler(String msg){
Serial.println(String("MeshApp: ") + msg);
}
void heartbeat(MeshNet* network){
SprocketMessage msg; // = { "wirelos", "broadcast", "local", "alive", 0, };
void heartbeat(){
SprocketMessage msg;
msg.domain = "wirelos";
msg.to = "broadcast";
msg.payload = "alive";
msg.topic = "mesh/heartbeat";
msg.topic = "device/heartbeat";
msg.type = SprocketMessage::APP;
String msgStr = msg.toJsonString();
//network->mesh.sendBroadcast(msgStr, true);
//String mMsg = String("hoi");
//publish("mediatorMsg", "hi mediator");
publish("mesh/broadcast", msgStr);
}
//void onMessage( uint32_t from, String &msg ) {
// Serial.printf("MeshApp onMessage: received from %u msg=%s\n", from, msg.c_str());
//}
};
#endif

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@@ -4,6 +4,7 @@
// Scheduler config
#define _TASK_SLEEP_ON_IDLE_RUN
#define _TASK_STD_FUNCTION
#define _TASK_PRIORITY
// Chip config
#define SERIAL_BAUD_RATE 115200

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@@ -1,24 +1,22 @@
#include "config.h"
#include "MeshNet.h"
#include "MeshApp.h"
MeshNet net({
SPROCKET_MODE, WIFI_CHANNEL,
MESH_PORT, MESH_PREFIX, MESH_PASSWORD,
STATION_SSID, STATION_PASSWORD, HOSTNAME,
MESH_DEBUG_TYPES
});
MeshApp sprocket(
{ STARTUP_DELAY, SERIAL_BAUD_RATE },
/* { OTA_PORT, OTA_PASSWORD }, */
{ WEB_CONTEXT_PATH, WEB_DOC_ROOT, WEB_DEFAULT_FILE }
);
{STARTUP_DELAY, SERIAL_BAUD_RATE},
{SPROCKET_MODE, WIFI_CHANNEL,
MESH_PORT, MESH_PREFIX, MESH_PASSWORD,
STATION_SSID, STATION_PASSWORD, HOSTNAME,
MESH_DEBUG_TYPES},
{WEB_CONTEXT_PATH, WEB_DOC_ROOT, WEB_DEFAULT_FILE});
void setup() {
//sprocket.join(net);
void setup()
{
delay(3000);
sprocket.activate();
}
void loop() {
void loop()
{
sprocket.loop();
yield();
}

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@@ -1,10 +1,8 @@
#ifndef __MESH_NETWORK_PLUGIN__
#define __MESH_NETWORK_PLUGIN__
#define _TASK_PRIORITY
#include "TaskSchedulerDeclarations.h"
#include "Plugin.h"
#include "TaskSchedulerDeclarations.h"
#include <Network.h>
#include <MeshNet.h>
#include "plugins/NetworkPlugin.cpp"
@@ -22,6 +20,7 @@ class MeshNetworkPlugin : public NetworkPlugin
MeshNetworkPlugin(MeshConfig cfg)
{
network = new MeshNet(cfg);
meshScheduler = new Scheduler();
}
void activate(Scheduler *userScheduler)
@@ -29,8 +28,13 @@ class MeshNetworkPlugin : public NetworkPlugin
userScheduler->setHighPriorityScheduler(meshScheduler);
network->onReceive(bind(&MeshNetworkPlugin::dispatch, this, _1, _2));
// TODO base subscribers
subscribe("mesh/broadcast", bind(&MeshNetworkPlugin::broadcast, this, _1));
NetworkPlugin::activate(meshScheduler);
}
void broadcast(String msg)
{
network->broadcast(msg, true);
}
void dispatch(uint32_t from, String &msg)
{
SprocketMessage sMsg;